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2007-11-03*Moved region loading into its own interface IRegionLoadermingchen7-156/+605
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03testing different rest post method/class for Grid asset client. (possible ↵MW2-10/+61
that I haven't set the post url correctly)
2007-11-01debug tracing for asset server hangsSean Dague3-4/+16
2007-11-01Need to clean up resources when creating/updating assetsTleiades Hax1-0/+1
2007-11-01(no commit message)Tleiades Hax1-10/+14
2007-11-01* Diuerse beavtificatemslbsa719-51/+49
2007-11-01renamed FetchAsset to RequestAsset on IAssetServer, as think its a more ↵MW3-6/+6
fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.
2007-11-01Test on the grid asset problem, don't update to this version unless you just ↵MW2-62/+43
want to test to see if this fixes anything (but it could just as well break grid assets even more).
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke1-2/+2
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-10-31* Took a stab at #500 by making sure there is only one place stuff gets ↵lbsa711-77/+37
added, and that that place is thread-aware. * Refactored it to TryGetValue instead of Contains
2007-10-31Improved logging, to identify which asset fetch caused an execption during ↵Tleiades Hax1-0/+1
retrieval of assets from the asset server
2007-10-31fix typo in filenameSean Dague1-0/+0
2007-10-31* Added a streamhandler that does streams both in and outlbsa715-55/+92
* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31forgotten fileMW1-0/+41
2007-10-31some small changesMW1-1/+1
2007-10-31added .dat extension to dumped asset filesJeff Ames1-1/+1
2007-10-31fixed filenames in log messagesJeff Ames1-1/+1
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa7143-0/+0
2007-10-31made illogical bitwise operations logicalJeff Ames1-1/+1
2007-10-31set svn:eol-styleJeff Ames33-4727/+4727
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax3-2/+101
InevntoryServer
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa71125-2880/+2840
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW70-4670/+4646
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Fixed a bug in SQLAssetServer that only seemed to be a problem when running ↵MW2-3/+4
under the MS .net Runtime, but was fine with mono.
2007-10-29fixed one bug (where the assets we read and created from the ↵MW1-1/+5
OpenSimAssetSet.xml file, weren't actually getting added to the database). This should make textures/assets work again with db4o, but still seems a problem with sqlite
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-13/+13
* Fixed introduced bugs in ScenePresence
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa711-0/+6
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW2-77/+119
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames1-160/+160
2007-10-28Added preliminary support for sitting on primsJeff Ames1-1/+5
2007-10-28*Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen1-22/+0
specify either a filename (will use the default config path, or you can specify a full path.
2007-10-27* Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa711-1/+3
2007-10-26Added method to create default config file in region server(OpenSim) ↵Tleiades Hax1-1/+1
following along the same priciples as in the other servers.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa7111-101/+87
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax1-7/+9
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-26Very early first implementation of grid based assets.Tleiades Hax7-52/+290
Run this on a major grid, and weep
2007-10-25fix line endingsSean Dague2-491/+491
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague1-5/+5
which cleans up the verbose logic
2007-10-25Created a generic RESTClient component, which simplifies querying for ↵Tleiades Hax2-0/+491
resources from REST based web-services. Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
2007-10-24Preparing for grid wide assetsTleiades Hax1-1/+0
2007-10-24Part of supporting gridwide assetss. A little premature release, but I'm ↵Tleiades Hax1-23/+1
tired of conflicts.
2007-10-23* Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby1-0/+21
<region.xml filename> * Spring cleaning.
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby3-4/+3
groups. :)
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby9-43/+48
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-3/+16
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-22nice catch by chi11ken that I was setting the wrong propertySean Dague1-257/+257
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague9-49/+44
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby9-44/+49
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22Bug fix, so that local loginserver (in standalone mode) can set a start ↵MW1-1/+2
position (position inside the region) rather than it always being hardcoded to 128,128. Note: This bug fix is just to allow this to be set. Its not actually used yet (so users will still always start at 128,128).