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2011-05-14Changed yet more Warns to Debugs.Diva Canto1-4/+4
2011-05-14Also changed a couple of messages in WebUtil from Wanr/Info to Debug.Diva Canto1-2/+2
2011-05-14Stop spamming Nebadon's console when assets aren't found in the asset server.Diva Canto1-1/+4
2011-05-14refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)1-2/+2
instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-12Hopefully this fixes offline messages. The problem was: the server is not ↵Diva Canto1-7/+2
setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail.
2011-05-12One more thing printed out. #OfflineIMDiva Canto1-4/+1
2011-05-12Instrument the heck out of offline messages. THIS IS VERY VERBOSE.Diva Canto1-0/+16
2011-05-12One more debug message for offline IMs.Diva Canto1-1/+2
2011-05-12Sequencing the using and try clauses as they were before, but this shows ↵Diva Canto1-7/+7
that that obsolete function is not catching 404's as it should...
2011-05-12Bummer, can't print the data I wanted to see. Printing just the context.Diva Canto1-9/+1
2011-05-12Tracking a problem with offline IMs coming in as null list.Diva Canto1-6/+19
2011-05-11This makes compression of fatpacks actually work. Previously they always ↵Diva Canto1-7/+7
failed. See comment in WebUtil.
2011-05-08The map is seriously broken. This doesn't fix it, but at least provides one ↵Diva Canto1-1/+1
more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI.
2011-05-08Fix content-type to be application/x-www-form-urlencodedDiva Canto1-1/+1
2011-05-08Also compress the actual fatpacksMelanie1-0/+5
2011-05-08Enable compressed (gzip) fatpack transfers.Melanie1-8/+35
2011-05-06Removed SimpleRegionInfo, which was obsolete and not used anywhere.Diva Canto1-245/+0
2011-05-06refactor: simplify ConfigSettingsJustin Clark-Casey (justincc)1-59/+7
2011-05-06minor: remove mono compiler warningsJustin Clark-Casey (justincc)2-2/+2
2011-05-06remove obsolete [StandAlone] config section parsing, none of which was ↵Justin Clark-Casey (justincc)1-49/+1
actually used since being superseded by the connector architecture in 0.7
2011-05-05Adding ssl supportBlueWall3-0/+34
Adding ssl support for "Out of Band" applications such as the remote admin module or Robust services
2011-05-02Turns out that it's a bad idea to let Agent position updates linger for a ↵Diva Canto1-9/+9
long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before.
2011-04-30Increased Timeout to 30 secs.Diva Canto1-3/+3
2011-04-30Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because ↵Diva Canto2-13/+3
it was _way_ too low and is probably making writes abort in the middle.
2011-04-30XXX DEBUGGING!Diva Canto2-2/+12
2011-04-30Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto28-3491/+1
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2-6/+53
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-28One less [Serializable] -- ClientInfo.Diva Canto1-1/+0
2011-04-28Eliminated sAgentCircuitData, a data structure that has been obsolete for ↵Diva Canto2-70/+1
quite some time.
2011-04-24Upped VERSION_NUMBER in master to 0.7.2.Diva Canto1-1/+1
2011-04-23Fix a bug looping through the priority queues. This should fix the problemMic Bowman1-2/+3
of not all prims being sent without reprioritization.
2011-04-23Added MaxAgents configuration option to RegionConfig.ini allowing region ↵E. Allen Soard1-0/+17
hosters to setup regions maintaining more control over system resources.
2011-04-23print invalid command message to the console, not the logJustin Clark-Casey (justincc)1-3/+1
2011-04-22Added a second immediate queue to be used for the BestAvatar policyMic Bowman1-17/+82
and currently used for all of an avatars attachments by the other policies. Also changed the way items are pulled from the update queues to bias close objects even more.
2011-04-22Various clean ups. Removed some debugging code. Added a new "show pqueues"Mic Bowman1-4/+3
command to look at the entity update priority queue. Added a "name" parameter to show queues, show pqueues and show throttles to look at data for a specific user.
2011-04-20Added an "immediate" queue to the priority queue. This isMic Bowman1-0/+258
per Melanie's very good suggestion. The immediate queue is serviced completely before all others, making it a very good place to put avatar updates & attachments. Moved the priority queue out of the LLUDP directory and into the framework. It is now a fairly general utility.
2011-04-20Get Viewer 2 voice working with OpenSim.Justin Clark-Casey (justincc)1-1/+1
See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is.
2011-04-19Requeue unacknowledged entity updates rather than resend then "as is".Dan Lake2-12/+64
Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.
2011-04-18Requeue unacknowledged entity updates rather than resend then "as is".Dan Lake2-12/+64
Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.
2011-04-16More descriptive debug msg for ServiceOSDRequest failures.Dan Lake1-2/+2
2011-04-13Fixed the update of items in the priority queue to enable bothMic Bowman1-0/+5
types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
2011-04-13First pass at moving object property requests into a queue similarMic Bowman1-18/+21
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to ↵Diva Canto4-445/+335
OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-12Fixed the update of items in the priority queue to enable bothMic Bowman1-0/+5
types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-18/+21
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-12Fixed the update of items in the priority queue to enable bothMic Bowman1-0/+5
types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
2011-04-12First pass at moving object property requests into a queue similarMic Bowman1-18/+21
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
2011-04-07Revert master version number to 0.7.1 for now to make merging easier.Justin Clark-Casey (justincc)1-1/+1
2011-04-06bump main branch version number to 0.7.2. A separate 0.7.1-post-fixes ↵Justin Clark-Casey (justincc)1-1/+1
branch now exists.
2011-04-06Improve previous ILandObject method doc.Justin Clark-Casey (justincc)1-2/+6
For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs