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2007-12-28Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey5-105/+162
2007-12-28Move inventory contents configuration files to bin/inventory folderJustin Clarke Casey1-3/+3
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares1-1/+17
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28Set svn:eol-style.Jeff Ames2-4/+4
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2-13/+144
packets are now recycled to improve performance and memory usage.
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712-60/+50
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-2/+2
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares2-1/+13
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-27* Optimized usingslbsa71114-1299/+1340
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* removed always true iflbsa711-15/+12
2007-12-27* Fixed MonoSQLite Update Table routineTeravus Ovares1-14/+27
* Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey3-18/+4
However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa716-13/+48
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares1-0/+42
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey1-1/+2
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
2007-12-26* Patch from Charlie Omega for standard secondlife inventory folders: see ↵Teravus Ovares1-4/+103
mantis:0000246 * Deletes the solution file from OpenSim.Gui
2007-12-25Small non-functional inventory changesJustin Clarke Casey1-11/+11
2007-12-24* Added some ugly hackish code to the user server to start implementing the ↵Teravus Ovares1-0/+134
new login method. You still can't yet log-in via the new method. Does not interfere with normal userserver operation, ie safe to update if you want.
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey5-9/+299
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-24Revert most of the regionName message stuff.Charles Krinke1-12/+0
2007-12-24Add regionName to OGS1 regionUp report.Charles Krinke1-0/+12
2007-12-24Log message tweakingJustin Clarke Casey1-5/+5
2007-12-23Yet more inventory debugging messagesJustin Clarke Casey1-9/+30
2007-12-23Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey3-4/+7
resolving inventory problems
2007-12-22Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2-5/+52
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
2007-12-22minor refactorJustin Clarke Casey2-4/+9
2007-12-21Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey2-7/+18
selection box unless previously expanded in inventory.
2007-12-21* Remapped the Connection shutdown path.Teravus Ovares2-2/+2
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
2007-12-20* and another :/Teravus Ovares1-2/+2
2007-12-20* Fixed implicit .ToString() in shape fetch.Teravus Ovares1-2/+2
2007-12-20* fixed a few Implicit uses of .ToString()Teravus Ovares1-9/+9
2007-12-20Revert a couple of UUIDs back to hyphenated since we actually sometimes ↵Justin Clarke Casey1-2/+2
store as hyphenated, sometimes not...
2007-12-20Convert an sqlite user LLUUID I'd missedJustin Clarke Casey1-1/+1
2007-12-20* Matched up all previous .ToString() references (r2764) in ↵Teravus Ovares1-18/+18
OpenSim.Framework.Data.MySQL with Justincc's Util.ToRawUuidString()
2007-12-20Convert some inventory ids I managed to missJustin Clarke Casey1-5/+5
2007-12-20Fix up other sqlite db interactions to use non-hyphenated uuidJustin Clarke Casey4-14/+14
Inventory contents retrieval and persistent region storage standalone now appear to work as well as they did before :) This patch will not fix grid problems. May be bugs present due to conversions I didn't spot. I personally probably don't have any more time for this today. I'm also not entirely convinced this is the right way forward so this might be a handy pause for thought. I'll also be delighted if I wake up tommorrow and everything is fine again.
2007-12-20Establish Util.ToRawUuidString to get LLUUIDs in unhyphenated formJustin Clarke Casey2-24/+34
Apply method to UUID crud in SqliteInventoryStore as an initial test This appears now to successfully recover inventory upon login This will almost certainly only work on standalone
2007-12-20* Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares4-1/+17
banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames21-108/+108
Works with LibSL rev>1532
2007-12-20Extended svn:eol-style to check some other file types.Jeff Ames5-52/+52
2007-12-19Refactor asset request processing for consistent status information on ↵Justin Clarke Casey4-25/+46
whether an asset was actually found or not
2007-12-19Misc. cleanup:Jeff Ames8-55/+33
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-19*Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen1-1/+1
blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-18*Parcels now fully work on MySQL as a datastore after a few tweaks and bug ↵mingchen1-6/+75
fixes after testing
2007-12-18*Fixed MySQLDataStore bug causing errors on startupmingchen1-12/+12
2007-12-18*Using Mysql as the datastore should now store parcels across multiple sessionsmingchen1-0/+228
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-1/+1
datastore is sqlite
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2-1/+16
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-18* Renamed AgentWearable to AvatarWearablelbsa711-0/+0
* Made Terrain texture temp (it's re-created on every run)
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares1-0/+1
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.