aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-12-14Thanks, Justin, for:Charles Krinke1-0/+4
Message to confirm inventory retrieval rather than simply relying on the absence of a not found message.
2007-12-14Thank you Justin for:Charles Krinke1-52/+27
0000188: Clean up of some AssetCache.ProcessAssetQueue() code
2007-12-14* Just making Create publiclbsa711-1/+1
2007-12-14* ARequest changed name to AssetRequest and moved to own file.lbsa716-110/+107
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.
2007-12-14* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST ↵Teravus Ovares2-3/+9
calls
2007-12-14patch from justincc for Mantis #163 - Opening a script in inventory longer ↵Teravus Ovares1-11/+36
than 1500characters can cause looping crash.
2007-12-13Minor cleanupJeff Ames4-25/+24
2007-12-13* Debugging Shapelbsa711-3/+3
* Adding namesetting to Create
2007-12-12* Killed hard coded heart after stats updateTeravus Ovares1-1/+1
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-12* Patch from justincc to fix Inconsistent automatic mysql table creation - ↵Teravus Ovares6-0/+183
see bug 169
2007-12-11A few minor changes/additions/fixes.MW1-0/+1
2007-12-11* The 'Create' functions should be called to factor up a new, otherwise ↵lbsa711-0/+6
empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2-0/+24
inventory
2007-12-11added copyright noticesJeff Ames13-4/+368
2007-12-10enable autocreation of mysql inventory tables again. I thinkSean Dague1-7/+9
I stopped the looping issue on continous upgrade with this as well.
2007-12-10* Added comments to many methods in the listed files.Teravus Ovares1-0/+3
2007-12-10* More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares1-0/+20
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-1/+5
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW5-330/+115
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames87-159/+159
notice of doom
2007-12-10refactored ChatModule a bit.Jeff Ames1-2/+19
misc cleanup and code convention fixes.
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2-1/+2
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-09From Justin Casey (IBM)Sean Dague1-1/+1
This corrects an off by one mistake in my previous patch - with this patch the user root inventory folder should once again be correctly returned under sqlite. This was done correctly for mysql and mssql, my only (feeble) defence is that with sqlite the code was a little different and I was eliminating clauses rather than slightly modifying them.
2007-12-09* Added more info to ChildAgentDataUpdate Teravus Ovares1-0/+1
* Added (at sdauge's suggestion) byte[] GetThrottlesPacked(float multiplier)
2007-12-09* Added some inter-region comms glue for allowing sims to chat amongst ↵Teravus Ovares4-0/+38
themsevles about an agent behind the agent's back. * Will be using this glue Tomorrow/today to tell other regions what the agent's draw distance is and what region they're actually in so the region can make decisions on what prim to send, if any.
2007-12-08Adding an explicit close() and dispose() in the hope that it might help with ↵Brian McBee1-0/+3
assetserver issues.
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2-1/+25
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee1-0/+4
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08This patch fixes mantis 105. Basically, it stops the index exception whenSean Dague5-40/+48
no root folder is found and it makes the user server wait longer for the inventory server to do its work. From Justin Casey (IBM)
2007-12-08set svn:eol-styleJeff Ames1-25/+25
2007-12-07* All remoting calls are now using Serializable valuesTeravus Ovares3-1/+27
* There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
2007-12-07"Borrowed" the LLSD class from a older version of libsl, so that our LLSD ↵MW5-15/+672
decoding (used by CAPS) works again.
2007-12-07* Serialized data properly for the InterRegionSingleton InformRegionChild methodTeravus Ovares1-3/+7
* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07* Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.Teravus Ovares1-1/+50
* Created converter constructors between sAgentCircuitData and AgentCircuitData
2007-12-07* miniscule changes just to keep myself in synchlbsa711-1/+1
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson4-11/+21
2007-12-07* Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares1-1/+1
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07added one more command to the console help.Jeff Ames2-11/+2
2007-12-06reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague1-6/+1
me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06removed obsolete Verbose() functionJeff Ames1-15/+0
2007-12-06* now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa711-1/+6
fire twice * started to refactored throttling method * some code convention refactorings
2007-12-06Fixed conversation bug in InventoryConfig MW1-1/+1
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames9-27/+24
2007-12-05Some refactoring of the RestObjectPoster (and related classes).MW3-4/+14
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares12-74/+2369
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-0/+4
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-2/+2
explicit
2007-12-04* Avatar picker works in grid mode now.Teravus Ovares2-19/+25
* To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04* More console message fixesAdam Frisby3-15/+15
* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby3-6/+6