| Commit message (Collapse) | Author | Files | Lines |
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Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
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Thank you, HomerHorwitz, for a patch that fixes landmark teleport
and about landmarks with the new OMV types.
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* Now it should properly inform the user and stop a login if a region server could not be contacted in order to expect a user (the last commit didn't actually quite work correctly)
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process easier
* documentation
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libomv corrected the endianess of some Helper methods, which
broke the fake parcelID computation for "About Landmark".
The attached patch fixes this.
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* These are different types then the OMV types because changing them causes just about all grid comms to break. If these were the libOMV types, then libOMV couldn't change them ever again after that.. or we'd have a breakage whenever they changed them.
* This might introduce a map issue. Still checking it out.
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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cleanup: warnings, readability
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results in a memory leak which will make the region crash and burn
after a while.
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in mantis 2082. Thanks.
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to make it easier to work with.
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* You can replace "grid" as the asset system with "file" to save and load all your assets from a directory on your hard disk. Files are serialised to XML and saved in the format "/<dir>/0x/0x/0x/0000-0000-000000-0000-0000.xml"
* Directory <dir> is sharing the Asset Server URL path, use a normal path here instead (ie C:\xyz or /var/assets/).
* This probably wont work well in grid mode unless every sim has access to the same directory. This is mostly intended for standalone usage where quick and convenient access to assets is required.
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Thank you, cmickeyb, for a patch that fixes inventory folder retrieval.
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no OpenSim.ini file found by GridInfoService. GridInfoService now will
just issue a warning that GridInfo will NOT be available to your users
if no OpenSim.ini file is available. due to the static nature of
UserConfig (configuration options hardcoded) i don't think it's currently
an option to move GridInfo into user_server.xml but if anyone wants to
look into this i'd be delighted...
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Thank you, cmickeyb, for a patch that prevents the loss of folders received
out of sequence, and the items within.
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validation handler, however, it throws a NotImplemented exception.
* Added Try/Catch/Message
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* When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
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* This is working towards finding out why many more client threads are hanging about on wright plaza than there are actual agents
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than displays information directly
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
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This small patch provides the required changes to populate
the columns agentIP and agentPort in table "agents"
Tested with mysql (but should work for all supported db engines)
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also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
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- GridInfoServices was not paying attention to location of ini file
- typo in RemoteAdminPlugin
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attention to regionload_regionsdir from OpenSim.ini
- fixes a type on RegionLoaderFileSystem
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as those all work with MySQL (and are in fact required it seems);
adds examples as well
- adds region_file_template functionality for the create_region XmlRpc
call of RemoteAdminPlugin
- cleans up and fixes typo in UserProfileData
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the first part of gesture persistence.
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Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
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the shuffle. Translate LLUUID.Zero to the default textures on set.
This should fix the default button in the viewer.
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Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
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Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
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Attachments now persist across logouts. Mostly untested.
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Attachments now save to MySQL. No reattach on login yet.
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resulting in continual execution of the CheckConnectivity timer method
* For now, just turn off this timer when we close the connection
* Also some minor help refactoring creeps in to this revision.
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make the flag nature of this value more clear.
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Plumbs in attachment persistence and adds the tables. Currently MySQL
only, no user functionality yet.
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