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2010-10-29Preliminary work on appearance layers. No user functionality yet.Melanie1-258/+193
2010-10-28Configuration of persistent baked textures and save/send delays.Master ScienceSim1-1/+13
2010-10-28Added background thread to handle delayed send and save of appearanceMaster ScienceSim1-4/+7
to accommodate batching of the many updates that happen on login and teleport. Fixed handling of the serial property in appearance.
2010-10-26Small cleanup and add more debugging informationMaster ScienceSim2-8/+23
2010-10-25Half of the compatibility is working. Login into a new region withMaster ScienceSim3-20/+28
old data works. Teleport out of a new region with old data works. Teleport into a new region with old data does not trigger the necessary rebake.
2010-10-25Intermediate commit for backward compatability; does not compile yetMic Bowman2-62/+73
2010-10-22Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)3-38/+7
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
2010-10-22Revert "* refactor refactor refactor ServerURI 4 lyfe"Justin Clark-Casey (justincc)2-12/+6
This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
2010-10-22Revert "* more url / hg cleanup"Justin Clark-Casey (justincc)2-29/+4
This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
2010-10-22Revert "* remove some spurious debug info"Justin Clark-Casey (justincc)1-5/+5
This reverts commit 017b83d0a3e3ac6a1c8bc86b9bef1ee47cba059e.
2010-10-22Allow OARs and IARs to save and load meshes.Justin Clark-Casey (justincc)1-0/+2
Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer). Not sure if this is really and OAR load problem. Needs more investigation.
2010-10-22Allow OARs and IARs to save and load meshes.Justin Clark-Casey (justincc)1-0/+2
Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/ However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer). Not sure if this is really and OAR load problem. Needs more investigation.
2010-10-21First attempt to get multiple attachments working to support viewer2.Master ScienceSim1-68/+70
The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly.
2010-10-20* remove some spurious debug infoJonathan Freedman1-5/+5
* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-20* more url / hg cleanupJonathan Freedman2-4/+29
2010-10-20* refactor refactor refactor ServerURI 4 lyfeJonathan Freedman2-6/+12
2010-10-20Major refactoring of appearance handling.Master ScienceSim8-504/+602
AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
2010-10-20* remove some spurious debug infoJonathan Freedman1-5/+5
2010-10-17Adding osFunctions for light projectionBlueWall1-5/+50
Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com>
2010-10-16Add missing check for !_projectionEntryBlueWall1-1/+1
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15Adding projected light filters to prim propetiesBlueWall1-0/+80
Requires the LL Mesh Beta viewer Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-14* Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)1-0/+14
* Binary error on downloading the mesh though.. so still not yet working.
2010-10-14Kill some magic numbers in the caps moduleMelanie1-3/+3
2010-10-14* Partially complete stuff for Mesh support that Melanie wanted to see ↵Teravus Ovares (Dan Olivares)1-1/+2
before it was done. * Shouldn't break the build. * Doesn't work yet either.
2010-10-11* more url / hg cleanupJonathan Freedman2-4/+29
2010-10-09minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-4/+4
2010-10-09Limit formatting of local console output to actual logging messages.Marck1-13/+17
The formatting of lines with the help of a regular expression match will be done only for output with an explicitly given logging level. This fixes the issue of colons being added to help texts on the local console.
2010-10-03Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto1-1/+36
client ip address to agent circuit data, so that it's always there.
2010-10-03Port ExecutingDirectory from omfOS Util class.Melanie1-0/+11
2010-10-02* refactor refactor refactor ServerURI 4 lyfeJonathan Freedman2-6/+12
2010-09-18* Tweaked the LocationTests for maximum coverage.Teravus Ovares (Dan Olivares)2-1/+60
* Added more mundane tests.
2010-09-18* Covered the type converters in SLUtil with unit tests.Teravus Ovares (Dan Olivares)1-1/+57
* Does anyone have an example raw notecard to look at and test the notecard parser?
2010-09-17* More Mundane TestsTeravus Ovares (Dan Olivares)2-0/+198
* SL Util tests of AssetType2ContentType and ContentType2AssetType
2010-09-18REST Console delivers responses with content type text/xml instead of ↵Marck1-2/+2
text/plain. Non-error responses to requests SessionCommand and CloseSession should use the appropriate content type for their XML data payload.
2010-09-18Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurlimanJustin Clark-Casey (justincc)1-2/+3
Though this is actually thread-safe on .net 4.0 and mono today, the .net sdk states that Dictionary instance members are not guaranteed thread-safe
2010-09-18Move OpenSim/Framework/tests/PrimeNumberHelperTests.cs to ↵Justin Clark-Casey (justincc)1-0/+0
OpenSim/Framework/Tests/PrimeNumberHelperTests.cs I'm assuming the lowercase tests was a mistake. Please revert if it actually wasn't
2010-09-17* Fixed and re-enabled CacheTestsTeravus Ovares (Dan Olivares)3-15/+166
* Added MundaneFrameworkTests.cs for the really mundane tests like testing properties,constructors, etc in OpenSim.Framework. * Fixed LeftAxis and UpAxis unpacking from OSD to AgentPosition (copy and paste error caught while writing mundane test) (Good thing nobody uses the camera frustum from remote regions yet)
2010-09-17* Add a few more tests to help our meager code coverage %.Teravus Ovares (Dan Olivares)2-0/+242
* Tests Animation Constructors * Tests Animation OSD Packing/Unpacking * Tests the PrimeNumberHelper class which is used in the cache.
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-0/+188
MapAndArray collection
2010-09-14Remove long unused Region/Framework/ThreadTrackerJustin Clark-Casey (justincc)1-46/+0
All methods had already been deleted, only GetThreads() was left
2010-09-14Fix "show threads" to show threads now being managed by ↵Justin Clark-Casey (justincc)2-18/+22
OpenSim.Framework.Watchdog
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-16/+0
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames9-155/+152
2010-09-12Add copyright headers.Jeff Ames2-2/+29
2010-09-10Made it impossible to create a user with names containing spaces and ↵randomhuman2-2/+54
prevented passwords from being echoed after enter is pressed.
2010-09-10Remove parenthesis around the release flavour to get the version string back ↵Justin Clark-Casey (justincc)1-1/+1
under 27 chars Can't quite remember why this has to be <=27 chars, maybe something to do with the space available for the version string in a typical client
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman1-6/+4
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)1-5/+5
then adjust the inventory items to point to the new uuid as well
2010-09-05Fix build breakMelanie1-4/+0
2010-09-05Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker3-73/+57
on IDwellModule