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use of it on some friends conns
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http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow
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it was wrong set in seconds
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scenepresence)
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level to 500ms from 3000ms
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Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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Conflicts:
OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/Physics/OdePlugin/OdeScene.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Framework/WebUtil.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
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Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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Conflicts:
OpenSim/Framework/Watchdog.cs
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going to help squash bugs!
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chance to try fallback before the client quits
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the entire request and response)
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SynchronousRestObjectRequester.MakeRequest() calls with no timeout specified use the default HttpWebRequest timeout as previously.
I mistakenly thought that that default request timeout was inifite rather than 100 seconds, restoring previously behaviour.
As per http://msdn.microsoft.com/en-us/library/system.net.httpwebrequest.timeout%28v=vs.100%29.aspx
Relates to http://opensimulator.org/mantis/view.php?id=7165
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SynchronousRestObjectRequester.MakeRequest() methods with proper Timeout.Infinite (-1) instead.
Triggered by recent faf9ba53 though this was wrong in the code before, it's just that we didn't actually try to set the timeout given.
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verb, string requestUrl, TRequest obj, int pTimeout, int maxConnections) actually set timeout on WebRequest if given.
Previously, we were doing nothing with this parameter.
No effect on current code since none of the 6 callers attempt to use the timeout.
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