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path: root/OpenSim/Framework/WearableCacheItem.cs (follow)
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* Refactor asset handling as per Ubit's suggestionMelanie Thielker2017-02-011-2/+2
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* Make negative asset caching actually workMelanie Thielker2017-01-301-1/+2
| | | | | | Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-3/+3
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* Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache ↵Melanie Thielker2016-12-291-2/+2
| | | | is long gone.
* dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-0/+4
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* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-141-1/+59
| | | | issue: alll this seems to be sent back to childs, need to stop that
* update the max number of texture faces and wearables to current values.UbitUmarov2014-08-071-2/+4
| | | | This should be safe now..
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
| | | | only, reduced number of accesses to it. TESTING
* * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-291-0/+118
| | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
* * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-211-0/+39
Cached Bakes.