Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactor asset handling as per Ubit's suggestion | Melanie Thielker | 2017-02-01 | 1 | -2/+2 |
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* | Make negative asset caching actually work | Melanie Thielker | 2017-01-30 | 1 | -1/+2 |
| | | | | | | Also fixes some merge artefacts in HGAssetBroker where cached assets were requested but not actually used and completely squelch a materials debug message because there is nothing the user can do to fix it anyway. | ||||
* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -3/+3 |
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* | Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache ↵ | Melanie Thielker | 2016-12-29 | 1 | -2/+2 |
| | | | | is long gone. | ||||
* | dont send baked textures assets, but send cache information | UbitUmarov | 2014-10-26 | 1 | -0/+4 |
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* | *DANGER* make baked textures cross and make use of it * UNTESTED * | UbitUmarov | 2014-08-14 | 1 | -1/+59 |
| | | | | issue: alll this seems to be sent back to childs, need to stop that | ||||
* | update the max number of texture faces and wearables to current values. | UbitUmarov | 2014-08-07 | 1 | -2/+4 |
| | | | | This should be safe now.. | ||||
* | DANGER... changed bakedtextures caching. Assuming grid baking is cache | UbitUmarov | 2014-08-07 | 1 | -1/+1 |
| | | | | only, reduced number of accesses to it. TESTING | ||||
* | * This finishes the implementation of AgentCachedTexture. Requires the ↵ | teravus | 2012-12-29 | 1 | -0/+118 |
| | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. | ||||
* | * Partial Commit for Avatar Appearance to include the functionality of ↵ | teravus | 2012-12-21 | 1 | -0/+39 |
Cached Bakes. |