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path: root/OpenSim/Framework/WearableCacheItem.cs (follow)
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* Refactor asset handling as per Ubit's suggestionMelanie Thielker2017-02-011-2/+2
* Make negative asset caching actually workMelanie Thielker2017-01-301-1/+2
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-3/+3
* Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is...Melanie Thielker2016-12-291-2/+2
* dont send baked textures assets, but send cache informationUbitUmarov2014-10-261-0/+4
* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-141-1/+59
* update the max number of texture faces and wearables to current values.UbitUmarov2014-08-071-2/+4
* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-071-1/+1
* * This finishes the implementation of AgentCachedTexture. Requires the XBak...teravus2012-12-291-0/+118
* * Partial Commit for Avatar Appearance to include the functionality of Cached...teravus2012-12-211-0/+39