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path: root/OpenSim/Framework/WearableCacheItem.cs (unfollow)
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2017-02-01Refactor asset handling as per Ubit's suggestionMelanie Thielker1-2/+2
2017-01-30Make negative asset caching actually workMelanie Thielker1-1/+2
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-3/+3
2016-12-29Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is...Melanie Thielker1-2/+2
2014-11-12Increase wearablecache size to 32Melanie Thielker1-1/+1
2014-10-26 dont send baked textures assets, but send cache informationUbitUmarov1-0/+4
2014-08-14*DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov1-1/+59
2014-08-07update the max number of texture faces and wearables to current values.UbitUmarov1-2/+4
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-1/+1
2013-12-11Add missing files *blush*Melanie1-0/+157
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the XBak...teravus1-0/+118
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-5/+5
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames1-0/+27
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
2008-07-11Update svn properties.Jeff Ames1-11/+11
2008-07-08* Split out various classes from IClientAPI into their own files, in accordan...lbsa711-0/+12