Commit message (Collapse) | Author | Age | Files | Lines | |
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* | don't mask current time reads (since we don't mask the corresponding subtract) | Mike Rieker | 2010-08-03 | 1 | -3/+3 |
| | | | | | if you mask the reads you have to mask the subtract as well. simplest is just don't mask any of it. | ||||
* | * Changed the watchdog timer to improve the speed of UpdateThread(), only ↵ | John Hurliman | 2009-10-26 | 1 | -30/+30 |
| | | | | | | track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it | ||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -0/+183 |
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated |