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path: root/OpenSim/Framework/Watchdog.cs (follow)
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* Prevent a null ref when an avatar login doesn't go as plannedMelanie2010-12-221-1/+1
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-09-141-2/+12
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| * Fix "show threads" to show threads now being managed by ↵Justin Clark-Casey (justincc)2010-09-141-2/+12
| | | | | | | | OpenSim.Framework.Watchdog
* | don't mask current time reads (since we don't mask the corresponding subtract)Mike Rieker2010-08-031-3/+3
|/ | | | | if you mask the reads you have to mask the subtract as well. simplest is just don't mask any of it.
* * Changed the watchdog timer to improve the speed of UpdateThread(), only ↵John Hurliman2009-10-261-30/+30
| | | | | | track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-0/+183
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated