Commit message (Collapse) | Author | Files | Lines | ||
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2009-10-26 | * Changed the watchdog timer to improve the speed of UpdateThread(), only ↵ | John Hurliman | 1 | -30/+30 | |
track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it | |||||
2009-10-22 | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 1 | -0/+183 | |
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated |