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* Merge branch 'master' into careminsterMelanie2013-01-231-2/+7
|\ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
| * Assign the SmartThreadPool name in the constructorOren Hurvitz2013-01-191-2/+7
| | | | | | | | This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
* | Merge branch 'master' into careminsterMelanie2013-01-181-0/+12
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| * Add utility function to clamp a vector to a maximum magnitude.Robert Adams2013-01-171-0/+12
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* | Merge branch 'master' into careminsterMelanie2013-01-041-0/+11
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Allow registering regions whose names are equivalent under LIKE but not ↵Oren Hurvitz2013-01-021-0/+11
| | | | | | | | truly equal
* | Merge branch 'master' into careminsterMelanie2013-01-021-1/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-011-0/+1
| | | | | | | | | | A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 that doesn't involve further forking of SmartThreadPool
| * refactor: call Util.InitThreadPool() if we are initializing an uninitialized ↵Justin Clark-Casey (justincc)2013-01-011-1/+1
| | | | | | | | | | | | pool on first use rather than constructing it ourselves. No functional change.
* | Merge branch 'master' into careminsterMelanie2012-12-231-0/+7
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| * Add helper routine Util.InRange()Robert Adams2012-12-221-0/+7
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* | Merge branch 'master' into careminsterMelanie2012-12-181-1/+7
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Add stack dump function that takes an alternate printer outter. I've found ↵Robert Adams2012-12-161-1/+7
| | | | | | | | that log4net can be slowish so, if one is generating A LOT of debug output, alternate printers are better
* | Merge branch 'master' into careminsterMelanie2012-11-251-6/+10
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
| * Make "show threads" and "thread abort" console commands available on all serversJustin Clark-Casey (justincc)2012-11-231-6/+10
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* | Merge branch 'master' into careminsterMelanie2012-10-301-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * fixing poorly-formatted xml doc string for Util.IsInsideBoxSignpostMarv2012-10-291-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-10-071-0/+13
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
| * Add "show object pos <start-coord> to <end-coord>" command to simulator console.Justin Clark-Casey (justincc)2012-10-051-0/+13
| | | | | | | | | | | | This allows you to display details of all objects in a given bounding box. Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30. See "help show object pos" for more details.
* | Merge branch 'master' into careminsterMelanie2012-09-161-0/+32
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs OpenSim/Region/Framework/Scenes/EventManager.cs
| * Add levels 4 and 5 to "debug http" console command that will log a sample of ↵Justin Clark-Casey (justincc)2012-09-111-0/+32
| | | | | | | | | | | | incoming request data and the entire incoming data respectively. See "help debug http" for more details.
* | Merge branch 'master' into careminsterMelanie2012-08-181-0/+6
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * adding a clip method to handle Vector3 objects to enable a minor amount of ↵SignpostMarv2012-08-171-0/+6
| | | | | | | | refactoring
* | Merge branch 'master' into careminsterMelanie2012-07-131-0/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-131-0/+1
| | | | | | | | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
* | Merge branch 'master' into careminsterMelanie2012-07-121-2/+1
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-111-2/+1
| | | | | | | | | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* | Merge branch 'master' into careminsterMelanie2012-03-211-58/+92
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
| * Refix the fixed fix!Melanie2012-03-211-2037/+2037
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| * Fixed borkness with previous merge.Diva Canto2012-03-201-16/+1
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| * Line endingsDiva Canto2012-03-201-89/+89
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-201-61/+89
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Framework/Util.cs
| * | HG Friends: allow the establishment of HG friendships without requiring ↵Diva Canto2012-03-201-1954/+1988
| | | | | | | | | | | | co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
* | | Merge branch 'master' into careminsterMelanie2012-03-201-2/+15
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Move frame loop entirely within Scene.Update() for better future performance ↵Justin Clark-Casey (justincc)2012-03-201-2/+15
| |/ | | | | | | | | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
* | Merge branch 'master' into careminsterMelanie2012-03-181-3/+60
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Improve threadpool reporting to "show threads" console command (also gets ↵Justin Clark-Casey (justincc)2012-03-161-1/+55
| | | | | | | | printed out periodically)
| * Add process working memory to "show stats" memory statistics.Justin Clark-Casey (justincc)2012-03-161-2/+5
| | | | | | | | This shows the actual amount of RAM being taken up by OpenSimulator (objects + vm overhead)
* | Merge branch 'master' into careminsterMelanie2012-02-211-0/+30
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| * Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-0/+30
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* | Merge branch 'master' into careminsterMelanie2012-02-181-1/+37
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
| * On Windows automatically load the correct native ODE library depending on ↵Justin Clark-Casey (justincc)2012-02-181-1/+37
| | | | | | | | | | | | | | | | | | whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.
* | Merge branch 'master' into careminsterMelanie2012-02-101-2/+3
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| * Add line numbers to Util.PrintCallStack()Justin Clark-Casey (justincc)2012-02-101-2/+3
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* | Merge branch 'master' into bigmergeMelanie2011-12-091-16/+29
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| * Reactivate BasicCircuitTests.TestAddClient()Justin Clark-Casey (justincc)2011-12-081-16/+29
| | | | | | | | This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
* | Merge commit 'ffdf59a57c936189e3b161b79b4a76a3a9b260bb' into bigmergeMelanie2011-10-251-3/+4
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| * Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2011-10-221-3/+4
| | | | | | | | | | This is to support npc baked texture saving in oars and iars. May address http://opensimulator.org/mantis/view.php?id=5743
* | Bring us up to date.Tom2011-09-141-2/+40
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| * In an object return message, send a null-terminated empty string in binary ↵Justin Clark-Casey (justincc)2011-09-131-2/+40
| | | | | | | | | | | | | | | | | | bucket to prevent a viewer 3 crash. This is the message sent to the client when the object is returned. We were sending byte[0] in the binary bucket. This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2). So sending "\0" instead. This is to address http://opensimulator.org/mantis/view.php?id=5683