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* disable some XmlResolverUbitUmarov2018-01-041-0/+1
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* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-131-1/+8
| | | | separed land collsions dispatch from the others...
* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-281-3/+3
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* revert EnvironmentTick back to orignal clock, since change may cause issues ↵UbitUmarov2017-06-191-4/+3
| | | | on some code paths. Clean a bit get mesh and get texture throttle
* change the clock source for EnvironmentTickCount so it does get a bit more ↵UbitUmarov2017-06-151-8/+10
| | | | resolution if avaiable (1ms) specially on windows. This until all calls to this are removed. Coment out some stats in workpool/threads creation path
* add option for Fireandforget not timeout (our access to main smartThreadPool)UbitUmarov2017-06-131-4/+6
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* change servicePoint dns expire also to 5min, let the endpoints expire slide. ↵UbitUmarov2017-05-291-1/+7
| | | | This should reduce impact of absurd dns fails observed on my test ubuntu VM
* cache endpoints (and other paths) dns requests for 5min, this delay should ↵UbitUmarov2017-05-291-5/+25
| | | | be acceptable in all cases ?
* some cleanup and assume Linux/mono DNS is just broken...UbitUmarov2017-05-291-34/+42
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* no.. still a failUbitUmarov2017-05-291-19/+13
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* mono is a total crapUbitUmarov2017-05-291-19/+22
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* cleanup util.cs get dnsUbitUmarov2017-05-291-77/+80
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* cleanup (grid)region info endpoint; add log to try to find some xml decode ↵UbitUmarov2017-05-261-0/+59
| | | | issues
* use threads from main pool on assetsconnectorUbitUmarov2017-05-251-1/+0
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* add a bit more pre exit cleanupUbitUmarov2017-05-241-0/+10
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* recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use ↵UbitUmarov2017-04-291-2/+2
| | | | easys code readability
* a few changes to permissions folding... we are testing. at this point only ↵UbitUmarov2017-04-281-1/+4
| | | | use master for TESTING also
* Merge branch 'melanie'Melanie Thielker2017-03-311-1/+14
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| * Allow setting the stats log file location in OpenSim.ini rather than ↵Melanie Thielker2017-03-311-1/+14
| | | | | | | | app.exe.config
* | chance new effective permissions code to ease aggregation on demand( ie on ↵UbitUmarov2017-01-161-7/+9
|/ | | | changes). But still doing full aggregation on checks, so still heavy
* Remove the last instance of the legacy slam but being setMelanie Thielker2017-01-161-0/+8
| | | | New objects now get only the real slam bit.
* use of PermissionMask Bit3 for slam was a recent mistake, so make it only ↵UbitUmarov2017-01-151-3/+3
| | | | bit4 and move folded export to its more natural place as bit3
* oops fix FolderMask acordingUbitUmarov2017-01-141-1/+1
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* make the Slam bit actually be the two previus used ones, to try to minimize ↵UbitUmarov2017-01-141-2/+2
| | | | compatibilty issues
* fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov2017-01-141-2/+3
| | | | | places.) this may still be wrong on other places; Do not loose folded permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
* Harmonize case in Permissions enumMelanie Thielker2017-01-131-4/+5
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-43/+43
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* check if a parcelID is a encoded position data or a true UUID. This may ↵UbitUmarov2016-12-231-1/+5
| | | | fail, just reducing the odds.
* and yes HG uri againUbitUmarov2016-12-161-0/+20
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* ok.. another try on the HG uriUbitUmarov2016-12-161-0/+114
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* Fix OpenSim bombing when a MySQL connection string doesn't contain a password.Melanie Thielker2016-12-101-0/+2
| | | | | Passwordless connection is perfectly legal and makes sense within a container.
* try to make mono happyUbitUmarov2016-08-221-3/+3
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* workaround potencial memory leakUbitUmarov2016-08-221-1/+3
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* add a missing cast to ulong in RegionGridLocToHandle (mantis: 7994)UbitUmarov2016-08-131-1/+2
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* rearrange handlers convertion math, harcoding the grid unit size of 256m, ↵UbitUmarov2016-07-311-17/+17
| | | | also inviting jit to use cpu barrel shifters.
* rename a few things to reduce confusion between regions wold location and ↵UbitUmarov2016-07-311-3/+5
| | | | grid location (a lot more elsewhere)
* Fixed the order of two file names used in a warning.Kevin Cozens2016-07-081-1/+1
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* coment out odd DoubleQueue class codeUbitUmarov2015-12-091-1/+2
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* fix a 1m diference in regions view range estimationsUbitUmarov2015-12-031-1/+1
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* coment out warnings that do a messed around number of threadpool workitens ↵UbitUmarov2015-11-271-1/+3
| | | | and number of active threads ( at least when a pool is in use)
* suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov2015-11-251-1/+1
| | | | issues
* add a StringToBytes variant that takes Maximum lenght as argument.UbitUmarov2015-11-101-0/+50
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* fix cut points of UTF-8 stringsUbitUmarov2015-10-281-10/+28
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* add a GetTimeStampMS method, this returns a time stamp in miliSeconds with ↵UbitUmarov2015-09-041-0/+11
| | | | the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks)
* seems to compile ( tests comented out)UbitUmarov2015-09-021-68/+0
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* bad merge?UbitUmarov2015-09-011-31/+222
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| * more on tps and crossingsUbitUmarov2015-08-301-7/+16
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| * on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-131-1/+1
| | | | | | | | maximum and increase the idle time before release to OS
| * fix the damm thingUbitUmarov2014-08-121-6/+13
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| * Merge branch 'master' into careminsterMelanie2014-01-281-1/+1
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs