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* use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2011-07-181-152/+0
| | | | remove OpenSim.Framework.UndoStack
* Use a standard generic system stack for the undo/redo stacks instead of our ↵Justin Clark-Casey (justincc)2011-07-181-1/+39
| | | | | | | own homebrew. system stack also uses an array, so no performance penalty. Also exposes undo count and adds a test assertion for correct undo count after resize
* Thanks Kevin Cozens for a patch that:BlueWall2011-03-171-1/+1
| | | | Fixes several spelling mistakes
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-06-261-5/+1
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* * Spring cleaning.Adam Frisby2008-04-291-27/+17
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-281-0/+128
* In the future this should be a config option... and, hopefully this tides the builders over for a little while.