Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -152/+0 |
| | | | | remove OpenSim.Framework.UndoStack | ||||
* | Use a standard generic system stack for the undo/redo stacks instead of our ↵ | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -1/+39 |
| | | | | | | | own homebrew. system stack also uses an array, so no performance penalty. Also exposes undo count and adds a test assertion for correct undo count after resize | ||||
* | Thanks Kevin Cozens for a patch that: | BlueWall | 2011-03-17 | 1 | -1/+1 |
| | | | | Fixes several spelling mistakes | ||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-06-26 | 1 | -5/+1 |
| | |||||
* | * Spring cleaning. | Adam Frisby | 2008-04-29 | 1 | -27/+17 |
| | | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned. | ||||
* | * Added basic 3-5 level undo on prim position/rotation/scale. | Teravus Ovares | 2008-04-28 | 1 | -0/+128 |
* In the future this should be a config option... and, hopefully this tides the builders over for a little while. |