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path: root/OpenSim/Framework/ThrottleOutPacketType.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-0/+2
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-4/+0
2009-10-21* Change the OnQueueEmpty signature to send the flags of the queues that are ↵John Hurliman1-0/+12
empty instead of firing once per empty queue * Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep * Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example)
2009-10-14* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow ↵John Hurliman1-5/+6
more tweaking in the future
2009-10-13* Split Task category into Task and StateJohn Hurliman1-4/+14
* Crude prioritization hack
2009-10-05Beginning work on the new LLUDP implementationJohn Hurliman1-7/+1
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames1-0/+27
2008-11-01* Minor cleanupAdam Frisby1-0/+3
* Added additional error message when a Object/SOG DB save fails so we can trace why.
2008-08-18Change LowpriorityTask to be ThrottleType.Task | ThrottleType.LowPriority to ↵Melanie Thielker1-1/+4
make the flag nature of this value more clear.
2008-07-22Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker1-2/+3
resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
2008-07-11Update svn properties.Jeff Ames1-14/+14
2008-07-08* Split out various classes from IClientAPI into their own files, in ↵lbsa711-0/+15
accordance with code standards