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path: root/OpenSim/Framework/TerrainData.cs (follow)
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* Fix issue where terrain height values > 327 caused chaotic spiked terrain.Justin Clark-Casey (justincc)2014-04-251-17/+17
* Change terrain update sending to be triggered by frame tick ratherRobert Adams2014-03-101-5/+46
* clear land tainting when tested. Then testing, pass scene to LandObject as no...Robert Adams2014-01-281-1/+5
* Fix terrain tests by properly initializing low detail terrain to zero height.Robert Adams2014-01-281-0/+1
* varregion: fix GetLandObject error return and initialization of squareRobert Adams2013-11-101-2/+4
* varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-081-2/+2
* varregion: properly sense size of terrain heightmap and store asRobert Adams2013-11-051-4/+15
* varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams2013-11-011-2/+2
* varregion: push TerrainData implementation up and down the database storage s...Robert Adams2013-11-011-24/+169
* varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-311-1/+1
* varregion: move the compressed heighmap compression factor fromRobert Adams2013-10-161-13/+30
* varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams2013-10-071-11/+102
* varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...Robert Adams2013-10-071-0/+152