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My fork of OpenSim for IG and MG, called SledjChisl.
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TerrainData.cs
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2014-04-25
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
Justin Clark-Casey (justincc)
1
-17
/
+17
2014-03-10
Change terrain update sending to be triggered by frame tick rather
Robert Adams
1
-5
/
+46
2014-01-28
clear land tainting when tested. Then testing, pass scene to LandObject as no...
Robert Adams
1
-1
/
+5
2014-01-28
Fix terrain tests by properly initializing low detail terrain to zero height.
Robert Adams
1
-0
/
+1
2013-11-10
varregion: fix GetLandObject error return and initialization of square
Robert Adams
1
-2
/
+4
2013-11-08
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Robert Adams
1
-2
/
+2
2013-11-05
varregion: properly sense size of terrain heightmap and store as
Robert Adams
1
-4
/
+15
2013-11-01
varregion: fix lawn-mower terrain fill so it works for non-square regions.
Robert Adams
1
-2
/
+2
2013-11-01
varregion: push TerrainData implementation up and down the database storage s...
Robert Adams
1
-24
/
+169
2013-10-31
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
Robert Adams
1
-1
/
+1
2013-10-16
varregion: move the compressed heighmap compression factor from
Robert Adams
1
-13
/
+30
2013-10-07
varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...
Robert Adams
1
-11
/
+102
2013-10-07
varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...
Robert Adams
1
-0
/
+152