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path: root/OpenSim/Framework/TerrainData.cs (unfollow)
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2015-08-27minor clear. Use isTainted in is read clear formUbitUmarov1-9/+8
2015-08-25 remove rest of ushort test codeUbitUmarov1-94/+31
2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov1-79/+162
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov1-30/+221
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-19/+19
2015-03-27varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams1-0/+464
2014-04-25Fix issue where terrain height values > 327 caused chaotic spiked terrain.Justin Clark-Casey (justincc)1-17/+17
2014-03-10Change terrain update sending to be triggered by frame tick ratherRobert Adams1-5/+46
2014-01-28clear land tainting when tested. Then testing, pass scene to LandObject as no...Robert Adams1-1/+5
2014-01-28Fix terrain tests by properly initializing low detail terrain to zero height.Robert Adams1-0/+1
2013-11-10varregion: fix GetLandObject error return and initialization of squareRobert Adams1-2/+4
2013-11-08varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams1-2/+2
2013-11-05varregion: properly sense size of terrain heightmap and store asRobert Adams1-4/+15
2013-11-01varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams1-2/+2
2013-11-01varregion: push TerrainData implementation up and down the database storage s...Robert Adams1-24/+169
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams1-1/+1
2013-10-16varregion: move the compressed heighmap compression factor fromRobert Adams1-13/+30
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams1-11/+102
2013-10-07varregion: add new TerrainData and TerrainCompressor routines. TerrainCompres...Robert Adams1-0/+152