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path: root/OpenSim/Framework/Statistics/StatsManager.cs (follow)
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Formatting cleanup.Jeff Ames2008-05-161-14/+14
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* * Refactor additional stats collection common code into base opensim serverJustin Clarke Casey2008-05-141-3/+9
| | | | | | * If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
* * Refactor: Renaming non viewer statistics classes from Reporters to ↵Justin Clarke Casey2008-05-141-9/+9
| | | | Collectors - this seems more intuitive
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-041-4/+24
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* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-0/+53
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits