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path: root/OpenSim/Framework/Statistics/SimExtraStatsReporter.cs (follow)
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+1
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Improve alignment of packet queue stats headignsJustin Clarke Casey2008-02-221-4/+6
| | | | | | | * Correct asset cache stats table heading * Correct spelling mistake in AssetCache (thanks ChrisD!)
* * Implement packet queue statisticsJustin Clarke Casey2008-02-221-7/+88
| | | | | | | | | * This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
* More exception checks and crash hintsTedd Hansen2008-02-181-2/+6
| | | | | If no scriptengine is specified then don't try to load any.
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-0/+70
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits