| Commit message (Collapse) | Author | Files | Lines |
|
* Correct asset cache stats table heading
* Correct spelling mistake in AssetCache (thanks ChrisD!)
|
|
* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
|
|
If no scriptengine is specified then don't try to load any.
|
|
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
|
|
notice of doom
|
|
|
|
|
|
|
|
|
|
|
|
* Issue#218 - Updated mySQL region table.
|
|
|
|
* Added libTerrain to BasicTerrain directly as a subfolder
|