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* * Updates UserServer Teravus Ovares2008-01-021-1/+1
| | | | | | | | * Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
* * Optimized usingslbsa712007-12-277-48/+60
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Added some ugly hackish code to the user server to start implementing the ↵Teravus Ovares2007-12-241-0/+134
| | | | new login method. You still can't yet log-in via the new method. Does not interfere with normal userserver operation, ie safe to update if you want.
* added copyright noticesJeff Ames2007-12-115-3/+143
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-104-8/+8
| | | | notice of doom
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-4/+4
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* Some refactoring of the RestObjectPoster (and related classes).MW2007-12-053-4/+14
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* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-2/+2
| | | | explicit
* * Fixed compile issue.Adam Frisby2007-12-041-1/+1
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* * Added SSL Support to HttpListenerAdam Frisby2007-12-041-1/+15
| | | | | | | * Added SSL Option to User Server to allow logins to be done via SSL. * Added sane handling for when Remote Admin Plugin configuration is not found * Added some performance boosts to an area of libTerrain which was highlighted in profiling.
* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-021-1/+1
| | | | rezzing them in another region.
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-021-14/+22
| | | | | a few other bits of refactoring.
* Some refactoring , mainly on Inventory code. MW2007-12-023-93/+108
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* Initial working Grid Inventory server. Only been tested on a very small ↵MW2007-12-011-0/+92
| | | | | | | grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
* normalized line endingsJeff Ames2007-11-043-119/+119
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* * Removed unused UDPServerBaselbsa712007-11-031-84/+0
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* testing different rest post method/class for Grid asset client. (possible ↵MW2007-11-031-0/+49
| | | | that I haven't set the post url correctly)
* * Diuerse beavtificatemslbsa712007-11-013-13/+8
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* * Added a streamhandler that does streams both in and outlbsa712007-10-315-55/+92
| | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string
* forgotten fileMW2007-10-311-0/+41
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* fixed filenames in log messagesJeff Ames2007-10-311-1/+1
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* * Optimized usingslbsa712007-10-309-67/+55
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-1/+1
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-1/+1
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-1/+1
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-154-0/+112
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* * Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)lbsa712007-09-241-3/+12
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* mass update of urls in source code to new websiteSean Dague2007-09-105-5/+5
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* * Fixed: Accessing xmlrpc with invalid xml data would crash the sim.lbsa712007-09-101-17/+31
| | | | | * Ignored some bins and gens
* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-151-0/+5
| | | | change and improve how we handle caps.
* Commit 1/2Adam Frisby2007-07-291-2/+2
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-3/+3
| | | | projects combined, all 'never used' things)
* changed to native line ending encodingSean Dague2007-07-169-643/+643
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* * Moved SendNameReply to ClientViewlbsa712007-07-132-8/+12
| | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler
* More work on UserProfile and inventory cache (still currently not enabled).MW2007-07-112-0/+45
| | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
* * LLSDStreamhandler now works.lbsa712007-07-092-2/+2
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-176/+0
| | | | should make sure the wiki is updated.
* * updated bugfixed xmlrpc for massive winlbsa712007-07-051-5/+1
| | | | | | * got rid of the ugliest hack in the project
* * re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa712007-07-047-252/+37
| | | | | | | * added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
* * Removed AssetHttpServer, using BaseHttpServer insteadlbsa712007-07-046-97/+143
| | | | | | | | | * Removed legacy REST handling * Created two custom IStreamHandlers for asset up/download * Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage. * Introduced BaseStreamHandler with GetParam() and some other goodies
* * Added StreamHandler supportlbsa712007-07-046-69/+116
| | | | | | | | | * Implemented RestStreamHandler * Some caps functions now use it * Moved out RestMethodEntry from httpserver * The IStreamHandler interface now reports required method and Content-Type
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-041-1/+1
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* * Started work on converting BaseHttpServer to a stream dispatcherlbsa712007-07-044-76/+155
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* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-4/+5
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-037-43/+64
| | | | | * added some licensing info
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa712007-07-034-1/+17
| | | | guru approval.
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-024-25/+26
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* * Started working on LlsdMethod for BaseHttpServerlbsa712007-07-025-24/+35
| | | | | *Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-12/+0
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-012-6/+6
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins