| Commit message (Collapse) | Author | Age | Files | Lines |
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HttpServer. :-)
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queries crashing.
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Fixes simulator webmap functionality.
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almost complete and soon to be ready for testing; OSHttpResponse code
out.
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for all servers (UGAIM as well as Region)
* This will work as long as those servers are actually registering any threads they use (does not include stuff plucked from the thread pool)
* command is now "show threads" rather than threads
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The attached patch tries to read the SVN revision from local file
"svn_revision" before checking "../.svn/entries".
This allows simulators not running from the source tree to properly
display the SVN revision, if the installer generates the
"svn_revision" file.
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instantiated from both .NET and HttpServer code path.
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massaging OSHttpRequestPump to not abort on exceptions...
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* commented out [Obsolete(....)] attributes where no replacement feature
was available: if we want to attribute code that we think needs to be
reworked, we should define a new attribute and use that instead
(together with a little tool to retrieve all the attributed code then)
* commenting out unused variables
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fleshing out OSHttpRequestPump code.
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having OSHttpHandler as a delegate was not too hot, i'm
refactoring it into an interface.
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Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
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tectonic plates: starting AddHandler() code.
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what crimes i'm committing.
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* Enables regular jpeg map images to be served directly from the region.
* EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5
* This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes>
* The Webmap image location gets printed on the console when the simulator starts up.
* JPEG data is cached so we only create the webjpeg once.
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"Opensimulator release (0.5.8)" to
"Opensimulator trunk (post 0.5.8)"
as we move forward with trunk again.
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"OpenSimulator trunk (post 0.5.7)" to
"OpenSimulator release 0.5.8" in preparation
for tagging this minor release.
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so it's easier to tell which isntances each print out of information is from
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hard-coded port numbers.
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* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
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which the server was started
* This is potentially useful if you're using screen on a region console without knowing where it was originally started from
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information
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some idea of how these evolve
* When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
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having reached the intermediate level of .NET's XmlSudoku, i've
now figured out how to do deserialization using different
XmlSerializers (this stuff begins to grow on me, sigh).
[still not used code, work-in-progress]
* adding convenience property on OSHttpRequest.cs (from awebb)
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not all faces have the same texture
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they appear in non-console servers too
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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* Now all servers respond to the "show version" command on the console
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* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
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skeleton,
far from complete, just want to check in early and often.
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adding back in a few messages on exceptions.
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(from awebb)
i've added the OSHttpStatusCodes enumeration of HTTP status codes, have adapted
BaseHttpServer to use those.
then RestPlugin now has proper Failure handling returning proper HTTP status
codes. Regions/POSTHandler is work-in-progress.
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provide OSHttpRequest and OSHttpResponse to our REST handler.
also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey
HTTP request header.
last, i added XML doc comments to RestPlugin.cs
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placed the return in
the "if (request.UserAgent != null)" branch in the wrong place: as a result BaseHttpServer would not do
anything if the user agent header field was present....ARGH! BAAAAAAD.
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Fixes a bug in BaseRequestHandler.
If the length of the patter is equal to, or greater than, the length of
the actual request path, then an exception is thrown. System using is
added to support use of String.Empty. Exception is used to ensure most
efficient operation on (assumed to be most common) successful case.
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This patch adds an additional handler to the existing BaseHttpServer.
It does not affect any of the existing behaviors except insofar as the
new handler may be selected.
It is selected first because its Agent-oriented nature means that it
should not be pre-empted. The new handler type is defined by IHttpAgentHandler
in Framework/Servers and has two interface methods: Match and Handle.
The Match function returns a boolean result based upon examination of
information presented in the User-Agent header.
The Handle function expects to get the request and response instances
associated with the flow. The handler is responsible for ALL activity
associated with the request except in the event of an unhandled exception,
in which case the HandleAgentRequest routine will generate a 500 status
message and close the stream.
There are two immediateley apparent (and VERY easy to implement)
improvements that could be made:
1. The Match call could be allowed to operate over the entire
request context., rather than just agent identity.
2. The Handler could return a boolean indication of whether or not
the request was actually handled, and if not, the remaining handler
mechanism could take a shot at it. This would eliminate issues
arising from pre-empted streams.
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HttpListenerResponse respectively.
enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in,
allowing RestHandlers to set response status code, redirections, etc.
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