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* * LLSDStreamhandler now works.lbsa712007-07-092-2/+2
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* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-176/+0
| | | | should make sure the wiki is updated.
* * updated bugfixed xmlrpc for massive winlbsa712007-07-051-5/+1
| | | | | | * got rid of the ugliest hack in the project
* * re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa712007-07-047-252/+37
| | | | | | | * added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
* * Removed AssetHttpServer, using BaseHttpServer insteadlbsa712007-07-046-97/+143
| | | | | | | | | * Removed legacy REST handling * Created two custom IStreamHandlers for asset up/download * Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage. * Introduced BaseStreamHandler with GetParam() and some other goodies
* * Added StreamHandler supportlbsa712007-07-046-69/+116
| | | | | | | | | * Implemented RestStreamHandler * Some caps functions now use it * Moved out RestMethodEntry from httpserver * The IStreamHandler interface now reports required method and Content-Type
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-041-1/+1
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* * Started work on converting BaseHttpServer to a stream dispatcherlbsa712007-07-044-76/+155
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* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-4/+5
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-037-43/+64
| | | | | * added some licensing info
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa712007-07-034-1/+17
| | | | guru approval.
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-024-25/+26
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* * Started working on LlsdMethod for BaseHttpServerlbsa712007-07-025-24/+35
| | | | | *Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-12/+0
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-012-6/+6
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* * Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") ↵Adam Frisby2007-06-291-3/+3
| | | | to force IPv4
* *Deleted Logger.cs from OpenSim.Frameworkmingchen2007-06-292-6/+6
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* * Removed J# language support because it has issues with Mono.Adam Frisby2007-06-282-7/+7
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* *Master User is now set upmingchen2007-06-282-7/+7
| | | | | | *Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-282-4/+52
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* should now work.MW2007-06-281-1/+0
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* *Updated prebuild.xml and ran prebuild againmingchen2007-06-272-16/+4
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-275-8/+8
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-277-0/+745
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.