| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value.. so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
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on OpenSim again.
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* Don't forget to prebuild
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* Added some code for the message server, fixed a few references and starting to flesh it out.
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* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
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* Updates OSG1UserServices
* Friends list is now persistent in grid mode.
* You can add, new friends and remove them
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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new login method. You still can't yet log-in via the new method. Does not interfere with normal userserver operation, ie safe to update if you want.
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notice of doom
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explicit
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* Added SSL Option to User Server to allow logins to be done via SSL.
* Added sane handling for when Remote Admin Plugin configuration is not found
* Added some performance boosts to an area of libTerrain which was highlighted in profiling.
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rezzing them in another region.
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a few other bits of refactoring.
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grid, so likely to have problems on a larger grid with more people?
To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
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that I haven't set the post url correctly)
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* The RestDeserialisehandler now does streams and returns an object instead of string
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* Shortened type references
* Removed redundant 'this' qualifier
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the ChatModule by MW and myself. Couldn't find Adam online
after that rev went in.
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* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
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* Ignored some bins and gens
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change and improve how we handle caps.
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* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
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projects combined, all 'never used' things)
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* Removed unused LoginService
* Minor renames on BinaryStreamHandler
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Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
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should make sure the wiki is updated.
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* got rid of the ugliest hack in the project
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* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling
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* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
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* Implemented RestStreamHandler
* Some caps functions now use it
* Moved out RestMethodEntry from httpserver
* The IStreamHandler interface now reports required method and Content-Type
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