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2007-12-01Initial working Grid Inventory server. Only been tested on a very small ↵MW1-0/+92
grid, so likely to have problems on a larger grid with more people? To use , both the user server and Inventory server need to be running this latest revision. (older regions should be able to still be used, just the user won't have inventory on them). Also and HERE IS THE BIG BREAK ISSUE, currently, so that the initial inventory details for a user are added to the inventory db , you need to recreate the accounts using the user server "create user" feature. It should be quite easy to manual populate the inventory database instead but I someone else will need to look into that) Also I've only tested using SQLite as the database provider, there is a Mysql inventory provider but I don't know if it works (SQLite is set as default, so you will need to change it in the inventory server config.xml)
2007-11-04normalized line endingsJeff Ames3-119/+119
2007-11-03* Removed unused UDPServerBaselbsa711-84/+0
2007-11-03testing different rest post method/class for Grid asset client. (possible ↵MW1-0/+49
that I haven't set the post url correctly)
2007-11-01* Diuerse beavtificatemslbsa713-13/+8
2007-10-31* Added a streamhandler that does streams both in and outlbsa715-55/+92
* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31forgotten fileMW1-0/+41
2007-10-31fixed filenames in log messagesJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa719-67/+55
* Shortened type references * Removed redundant 'this' qualifier
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-1/+1
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-1/+1
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-1/+1
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa714-0/+112
2007-09-24* Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)lbsa711-3/+12
2007-09-10mass update of urls in source code to new websiteSean Dague5-5/+5
2007-09-10* Fixed: Accessing xmlrpc with invalid xml data would crash the sim.lbsa711-17/+31
* Ignored some bins and gens
2007-08-15Temporary fix for the region crossing crash, Although we need to start to ↵MW1-0/+5
change and improve how we handle caps.
2007-07-29Commit 1/2Adam Frisby1-2/+2
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby1-3/+3
projects combined, all 'never used' things)
2007-07-16changed to native line ending encodingSean Dague9-643/+643
2007-07-13* Moved SendNameReply to ClientViewlbsa712-8/+12
* Removed unused LoginService * Minor renames on BinaryStreamHandler
2007-07-11More work on UserProfile and inventory cache (still currently not enabled).MW2-0/+45
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-09* LLSDStreamhandler now works.lbsa712-2/+2
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa712-176/+0
should make sure the wiki is updated.
2007-07-05* updated bugfixed xmlrpc for massive winlbsa711-5/+1
* got rid of the ugliest hack in the project
2007-07-04* re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa717-252/+37
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
2007-07-04* Removed AssetHttpServer, using BaseHttpServer insteadlbsa716-97/+143
* Removed legacy REST handling * Created two custom IStreamHandlers for asset up/download * Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage. * Introduced BaseStreamHandler with GetParam() and some other goodies
2007-07-04* Added StreamHandler supportlbsa716-69/+116
* Implemented RestStreamHandler * Some caps functions now use it * Moved out RestMethodEntry from httpserver * The IStreamHandler interface now reports required method and Content-Type
2007-07-04* Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby1-1/+1
2007-07-04* Started work on converting BaseHttpServer to a stream dispatcherlbsa714-76/+155
2007-07-03Today's work on Building support/tools. Think I am slowly getting there. MW1-4/+5
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa717-43/+64
* added some licensing info
2007-07-03* Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa714-1/+17
guru approval.
2007-07-02* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa714-25/+26
2007-07-02* Started working on LlsdMethod for BaseHttpServerlbsa715-24/+35
*Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
2007-07-01Started change to having SceneObject and then that having child Primitives ↵MW1-12/+0
which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa712-6/+6
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-29* Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") ↵Adam Frisby1-3/+3
to force IPv4
2007-06-29*Deleted Logger.cs from OpenSim.Frameworkmingchen2-6/+6
2007-06-28* Removed J# language support because it has issues with Mono.Adam Frisby2-7/+7
2007-06-28*Master User is now set upmingchen2-7/+7
*Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW2-4/+52
2007-06-28should now work.MW1-1/+0
2007-06-27*Updated prebuild.xml and ran prebuild againmingchen2-16/+4
*Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen5-8/+8
to add/remove something