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path: root/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs (follow)
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* Adding Avination's PollService to round out the HTTP inventory changesMelanie2013-06-071-56/+192
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* Explicitly stop PollServiceRequestManager() rather than relying on its ↵Justin Clark-Casey (justincc)2013-01-191-5/+12
| | | | | | destructor. Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
* Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring ↵Justin Clark-Casey (justincc)2012-07-251-0/+1
| | | | with other monitoring code from OpenSim.Framework
* Don't include time to transmit response back to requester when assessing ↵Justin Clark-Casey (justincc)2012-06-131-3/+3
| | | | | | | | | | slow handling of requests. This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response. This is not something we can do much about on the server end - it's server-side delay that we're interested in. To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change. IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this. Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
* Allow the thread watchdog to accept an alarm method that is invoked if the ↵Justin Clark-Casey (justincc)2012-06-071-0/+2
| | | | | | | timeout is breached. This alarm can then invoke this to log extra information. This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
| | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* Remove unused avariable in PollServiceRequestManagerJustin Clark-Casey (justincc)2011-11-071-8/+6
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* Restart the event queue worker threads that I accidentally disabled earlier ↵Justin Clark-Casey (justincc)2011-10-251-7/+9
| | | | | | today in 8a0a78c. Also adds these to the watchdogs with very large timeouts (should really be infinite)
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-251-16/+22
| | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* Fix bugs in EventQueueGetModule.ClientClosed() and ↵Justin Clark-Casey (justincc)2011-10-241-3/+7
| | | | | | BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler Actually doing the tear down appear to have no ill effects with region crossing and teleport.
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-4/+2
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* Add a RequestID (UUID.Random()) to the PollRequest and pass it to allMelanie2009-09-211-1/+1
| | | | even hander delegates.
* Add a UUID param to NoEvents in PollServiceEventArgs to make it more genericMelanie2009-09-211-1/+1
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* Add copyright header. Formatting cleanup.Jeff Ames2009-08-011-1/+1
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* * An attempt to fix mantis #3953Teravus Ovares2009-07-291-1/+1
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* * Adds the ability to have a thread efficient long poll service (such as the ↵Teravus Ovares2009-07-291-0/+145
eventqueue) * If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users. * Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer * Generic enough to be used for many long poll services, not only the EventQueue.