Commit message (Collapse) | Author | Files | Lines | ||
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2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2009-05-20 | Add copyright headers, formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2009-05-08 | * Introduced new HttpServer.Tests project | lbsa71 | 1 | -0/+7 | |
* Split the GetAssetStreamHandler testing into separate tests for BaseRequestHandler * Ignored some gens | |||||
2009-05-07 | * Added some more GetAssetStreamHandlerTests | lbsa71 | 1 | -3/+11 | |
* In the process, caught a potential bug where the handler would allow paths not starting with the registered prefix | |||||
2009-05-06 | * Added some GetAssetStreamHandlerTests | lbsa71 | 1 | -2/+2 | |
* Minor tweaks to attain testability | |||||
2009-05-04 | Committing the changed tree | Melanie Thielker | 1 | -24/+22 | |
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -1/+0 | |
(this took a while to run). | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -30/+30 | |
2008-02-17 | * Located and destroyed the weird velocity and rotation transfers. It ↵ | Teravus Ovares | 1 | -1/+1 | |
turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either. | |||||
2008-02-17 | Added copyright notices. | Jeff Ames | 1 | -0/+28 | |
2008-02-13 | * Bigish ODE stability Update. Run Prebuild | Teravus Ovares | 1 | -0/+46 | |