| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
display root and child agents (mantis #2171).
|
| |
|
|
|
|
|
|
| |
* This is working towards finding out why many more client threads are hanging about on wright plaza than there are actual agents
|
|
|
|
| |
than displays information directly
|
| |
|
|
|
|
|
|
|
|
|
| |
resulting in continual execution of the CheckConnectivity timer method
* For now, just turn off this timer when we close the connection
* Also some minor help refactoring creeps in to this revision.
|
| |
|
|
|
|
|
|
|
|
|
| |
* The primary immediate use is to provide a means of temporarily reducing log output on the console when executing console commands
* Changing the log level on the console is not permanent and does not affect the log information being put into OpenSim.log
* This could have been done by putting in a threshold level on the Console appeneder in OpenSim.exe.config and implementing config watching in the code.
* But I think that it's a little more user friendly to make this doable via the console.
|
|
|
|
|
| |
Binary distributions of OpenSim are not able to get the version info because they lack the ../.svn/entries file. This file exists in the ./bin./svn directory, which would be in a binary distribution. The included patch changes the path from ../.svn/entries to .svn/entries, which allows the version information to be show in "help/about"
|
| |
|
|
|
|
| |
have IDs
|
|
|
|
| |
region is running standalone
|
|
|
|
|
|
|
|
|
| |
for all servers (UGAIM as well as Region)
* This will work as long as those servers are actually registering any threads they use (does not include stuff plucked from the thread pool)
* command is now "show threads" rather than threads
|
|
|
|
|
|
|
|
|
| |
The attached patch tries to read the SVN revision from local file
"svn_revision" before checking "../.svn/entries".
This allows simulators not running from the source tree to properly
display the SVN revision, if the installer generates the
"svn_revision" file.
|
| |
|
|
|
|
| |
so it's easier to tell which isntances each print out of information is from
|
|
|
|
| |
hard-coded port numbers.
|
|
|
|
|
|
|
| |
* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
|
|
|
|
|
|
|
|
| |
which the server was started
* This is potentially useful if you're using screen on a region console without knowing where it was originally started from
|
|
|
|
| |
information
|
|
|
|
|
|
|
|
| |
some idea of how these evolve
* When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
|
| |
|
|
|
|
| |
not all faces have the same texture
|
| |
|
|
|
|
| |
they appear in non-console servers too
|
|
|
|
|
|
|
|
| |
must remember to nant clean
* Hook all server startups into base opensim server startup method
|
| |
|
|
|
|
|
|
| |
* Now all servers respond to the "show version" command on the console
|
|
|
|
|
|
|
| |
* User tries to log-in but is already logged in. Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
|
| |
|
|
|
|
|
|
| |
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
|
| |
|
|
|
|
|
|
|
|
| |
This patch just tightens up console handling in BasOpenSimServer
and removes (or redirects) a couple of messages that were being issued
using Console.Writeline.
|
| |
|
|
|
|
|
|
|
|
| |
where appropriate
* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
|
| |
|
| |
|
|
|
|
|
|
| |
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
|
|
|
|
|
|
|
| |
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc)
* DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
|
|
|
|
|
|
|
|
| |
* I intended to think about refactoring the servers to use this common base class, but temporary laziness won out.
* I'm leaving this here as a reminder/mind poke and for reasons of laziness (again)
* If people object to me leaving this kind of thing lying around, please say
|
|
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
|