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path: root/OpenSim/Framework/Servers/BaseHttpServer.cs (follow)
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* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-241-3/+3
| | | | projects combined, all 'never used' things)
* changed to native line ending encodingSean Dague2007-07-161-224/+224
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* * updated bugfixed xmlrpc for massive winlbsa712007-07-051-5/+1
| | | | | | * got rid of the ugliest hack in the project
* * re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa712007-07-041-141/+34
| | | | | | | * added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
* * Removed AssetHttpServer, using BaseHttpServer insteadlbsa712007-07-041-75/+88
| | | | | | | | | * Removed legacy REST handling * Created two custom IStreamHandlers for asset up/download * Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage. * Introduced BaseStreamHandler with GetParam() and some other goodies
* * Added StreamHandler supportlbsa712007-07-041-41/+22
| | | | | | | | | * Implemented RestStreamHandler * Some caps functions now use it * Moved out RestMethodEntry from httpserver * The IStreamHandler interface now reports required method and Content-Type
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-041-1/+1
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* * Started work on converting BaseHttpServer to a stream dispatcherlbsa712007-07-041-61/+103
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-9/+10
| | | | | * added some licensing info
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-021-0/+5
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* * Started working on LlsdMethod for BaseHttpServerlbsa712007-07-021-7/+1
| | | | | *Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-12/+0
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* should now work.MW2007-06-281-1/+0
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* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-4/+4
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+312
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.