Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵ | Justin Clark-Casey (justincc) | 2012-07-13 | 1 | -3/+1 |
| | | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output). | ||||
* | Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵ | Justin Clark-Casey (justincc) | 2012-07-11 | 1 | -12/+11 |
| | | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM. | ||||
* | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -1/+6 |
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* | When saving an oar/iar, don't attempt to write out the data byte array if ↵ | Justin Clark-Casey (justincc) | 2010-03-31 | 1 | -1/+3 |
| | | | | | | it's empty On Mono 2.6 (and probably before) this causes a non-obvious IOException | ||||
* | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2009-10-02 | 1 | -1/+2 |
| | | | | - adding LandDataSerializer to OAR mechanics | ||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | * When saving an oar, save assets when immediately received rather than ↵ | Justin Clarke Casey | 2009-05-14 | 1 | -16/+23 |
| | | | | | | | | | storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars | ||||
* | Rename OpenSim.Framework.Archive to OpenSim.Framework.Serialization | Mike Mazur | 2009-03-16 | 1 | -0/+217 |
Update using statements and prebuild.xml. Also trim trailing whitespace. |