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path: root/OpenSim/Framework/Serialization/TarArchiveWriter.cs (follow)
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* Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-131-3/+1
| | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-111-12/+11
| | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-211-1/+6
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* When saving an oar/iar, don't attempt to write out the data byte array if ↵Justin Clark-Casey (justincc)2010-03-311-1/+3
| | | | | | it's empty On Mono 2.6 (and probably before) this causes a non-obvious IOException
* - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-1/+2
| | | | - adding LandDataSerializer to OAR mechanics
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * When saving an oar, save assets when immediately received rather than ↵Justin Clarke Casey2009-05-141-16/+23
| | | | | | | | | storing them all up in memory * Hopefully this will remove out of memory problems when saving large oars on machines without much memory * It may also speed up saving of large oars
* Rename OpenSim.Framework.Archive to OpenSim.Framework.SerializationMike Mazur2009-03-161-0/+217
Update using statements and prebuild.xml. Also trim trailing whitespace.