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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-17/+18
2012-07-11Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)1-3/+1
constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-05-14Save the Telehub and its Spawn Points in the OAROren Hurvitz1-2/+35
2012-05-12Revert "Save the Telehub and its Spawn Points in the OAR"Justin Clark-Casey (justincc)1-35/+2
This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507. Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc. I wouldn't normally revert but thinks get tricky when it comes to data formats. Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
2012-05-10Save the Telehub and its Spawn Points in the OAROren Hurvitz1-2/+35
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-10Save the sun's position in OARsOren Hurvitz1-2/+6
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)1-12/+12
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2009-10-01Formatting cleanup.Jeff Ames1-3/+3
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-23* refactor: move archive user inventory item serialization out to a separate ↵Justin Clarke Casey1-5/+3
file
2009-03-27* minor: move RegionSettingsSerializer into OpenSim.Framework.SerializationJustin Clarke Casey1-5/+2
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-6/+6
2009-02-12* optimized usings.lbsa711-7/+6
2009-02-10fix a typo where the High Southwest height was getting set to the LowSean Dague1-1/+1
Southwest height
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2008-12-30* Implement saving of region settings in OAR filesJustin Clarke Casey1-0/+258
* This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded