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* Made a bunch more members static, removed some dead code, general cleaning.
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* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
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notice of doom
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