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2007-12-27* Optimized usingslbsa711-103/+102
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-4/+4
Works with LibSL rev>1532
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-1/+7
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-12* Killed hard coded heart after stats updateTeravus Ovares1-1/+1
* Did some voodoo math on the sim FPS to make the values 0-50
2007-12-10* More refactoring to prepare for draw distance based agent sim notification.Teravus Ovares1-0/+20
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-0/+1
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-07* All remoting calls are now using Serializable valuesTeravus Ovares1-0/+1
* There's still goofyness though, because other regions are denying child agent avatar. * Still more debugging required.
2007-12-07added one more command to the console help.Jeff Ames1-8/+1
2007-12-06removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames1-4/+3
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares1-3/+11
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares1-1/+2
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby1-2/+2
2007-11-18cleaned up some mono compiler warningsJeff Ames1-1/+1
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-2/+2
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen1-3/+16
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen1-85/+110
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-10-31* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa711-0/+0
2007-10-31set svn:eol-styleJeff Ames1-327/+327
2007-10-30* Optimized usingslbsa711-103/+84
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-350/+347
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-23* Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby1-0/+21
<region.xml filename> * Spring cleaning.
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-3/+16
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-19couple of tiny changes to what is outputted to the console during the start ↵MW1-2/+4
up phase (like changed the bit where it asks for sim uuid to asking for region id). should have no effect on anything.
2007-10-19changed the RegionID config name (that loaded from the region.xml files back ↵MW1-1/+1
to sim_uuid), but left that actual field name in RegionInfo as RegionID. Hopefully old region.xml files should now work again.
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-38/+64
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-10-15* Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa711-3/+2
consolidated port number defaults. Thankx Chillken!
2007-09-17Forgot to check in prebuild.xml on sat, see someone already did :)Tedd Hansen1-2/+10
Fix in DNS resolve
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-27Deleted a few old files that are no longer used.MW1-1/+1
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-22Fix for un-encrypted master avatar password in user databaseBrian McBee1-1/+2
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-1/+48
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-07a couple of changes in the new Sceneobject classes, just committing so ↵MW1-0/+1
things are kept in sync.
2007-08-03*Estate settings are now saved in their own configuration file called ↵mingchen1-8/+0
estate_settings.xml using the configuration system.
2007-07-30* Added GetLocalHost() to UtilAdam Frisby1-1/+8
* ExternalHostName supports "SYSTEMIP" again.
2007-07-19*Handler Functions can now refuse an object as invalid by returning false, ↵mingchen1-14/+16
thus forcing the user to re-enter the data *Added TYPE_STRING_NOT_EMPTY that requires some sort of text to be entered *Added another parameter to addConfigurationOption called use_default_no_prompt that will not ask via the console a configuration option; it will use whatever is in the config file. If nothing is in the config file for that option, it will force itself to use default
2007-07-18*New Configuration System, much easier and less buggy compared to the ↵mingchen1-178/+66
original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
2007-07-18* Added "GetHostFromDNS" to Util to replace the various DNS resolution ↵Adam Frisby1-1/+1
methods we use. Favours IPv4 addresses before IPv6 addresses to work around the Vista preference issue.
2007-07-17* Applying babblefrog's DNS patches from issue #188Adam Frisby1-2/+3
2007-07-16changed to native line ending encodingSean Dague1-342/+342
2007-07-10preliminary inter region communications (between regions in different ↵MW1-0/+1
instances) now works, so child agents and border crossings (and teleporting) now work. The .net remoting is still very basic: we need security sinks added. And we really need the OGS 2 protocol as soon as possible.
2007-07-10Fixed the crashing when trying to look at the map in grid mode. Although the ↵MW1-0/+14
textures for the regions don't seem to show up, about to look into that.
2007-07-06*Fixed 2 small references to localhost which has some conflicts when resolving.mingchen1-1/+1
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-21/+20
* added some licensing info
2007-07-02* Applied Weathros/tedd's IP v6 patchlbsa711-1/+19
2007-07-02* worked some more on the RegionInfo attr fugglinesslbsa711-61/+15
2007-07-01* replaced some more of those butt-fuggly attr constructs with nice Get<> ↵lbsa711-80/+4
calls; somebody should finish the job.
2007-07-01* now saves ExternalHostName in configlbsa711-2/+13
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-107/+163
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-33/+94
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins