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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Framework
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PriorityQueue.cs
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2014-08-23
Remove entities from updates queues on kill. Do it sync so enqueues after
UbitUmarov
1
-0
/
+15
2014-08-20
reserve updates priority queue 2 for attachments, send them by it on
UbitUmarov
1
-1
/
+3
2012-09-26
fix priorityQueue to correctly use the fairness counts starting at 8 for
UbitUmarov
1
-10
/
+10
2012-03-21
reverted priorityQueue changes
UbitUmarov
1
-8
/
+3
2012-03-21
Revert "Stop messing order of updates, destroing the defined order of the sel...
Melanie
1
-8
/
+3
2012-03-21
Stop messing order of updates, destroing the defined order of the selected pr...
UbitUmarov
1
-3
/
+8
2011-05-06
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-04-23
Fix a bug looping through the priority queues. This should fix the problem
Mic Bowman
1
-2
/
+3
2011-04-22
Added a second immediate queue to be used for the BestAvatar policy
Mic Bowman
1
-17
/
+82
2011-04-22
Various clean ups. Removed some debugging code. Added a new "show pqueues"
Mic Bowman
1
-4
/
+3
2011-04-20
Added an "immediate" queue to the priority queue. This is
Mic Bowman
1
-15
/
+28
2011-04-13
Fixed the update of items in the priority queue to enable both
Mic Bowman
1
-1
/
+1
2011-04-13
First pass at moving object property requests into a queue similar
Mic Bowman
1
-6
/
+6
2011-04-12
Fixed the update of items in the priority queue to enable both
Mic Bowman
1
-1
/
+1
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
1
-6
/
+6
2011-04-12
Fixed the update of items in the priority queue to enable both
Mic Bowman
1
-1
/
+1
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
1
-6
/
+6
2011-04-10
Split the priority queue class into a seperate file. LLClientView
Mic Bowman
1
-0
/
+245