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path: root/OpenSim/Framework/PrimitiveBaseShape.cs (follow)
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* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-5/+37
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Debugging Shapelbsa712007-12-131-3/+3
| | | | | * Adding namesetting to Create
* A few minor changes/additions/fixes.MW2007-12-111-0/+1
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* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-111-0/+6
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* * miniscule changes just to keep myself in synchlbsa712007-12-071-1/+1
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* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+214