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path: root/OpenSim/Framework/PrimitiveBaseShape.cs (follow)
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* Formatting cleanup.Jeff Ames2008-03-181-28/+27
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* Replaced some magic PCode numbers with enum values.Jeff Ames2008-03-171-1/+5
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * removed unused PrimScale on PrimitiveBaseShape (use Scale instead)lbsa712008-01-101-16/+11
| | | | | * ignored bin
* * Undid XmlIgnore thingy as it did cause breakagelbsa712008-01-101-13/+12
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* * Sorted members for great justicelbsa712008-01-101-55/+53
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* * ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape ↵lbsa712008-01-101-1/+3
| | | | and ProfileHollow
* * Added helpers to convert from LSL PrimitiveParams values to ↵lbsa712008-01-091-0/+12
| | | | PrimitiveBaseShape values
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-281-58/+48
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-281-2/+2
| | | | | | | | | * This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
* * Optimized usingslbsa712007-12-271-22/+10
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-5/+37
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Debugging Shapelbsa712007-12-131-3/+3
| | | | | * Adding namesetting to Create
* A few minor changes/additions/fixes.MW2007-12-111-0/+1
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* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-111-0/+6
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* * miniscule changes just to keep myself in synchlbsa712007-12-071-1/+1
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* * Moved OpenSim/Framework/General to OpenSim/Framework for great justice.lbsa712007-10-311-0/+214