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* add some more intuitive overloads for PrimitiveBaseShape SetPathRange and ↵Dahlia Trimble2009-07-011-0/+12
| | | | SetProfileRange
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* plumbing for future sculpt map cachingDahlia Trimble2009-05-291-0/+12
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* * This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares2009-03-271-1/+1
| | | | | | * Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
* Added a primitive shape function for spheresJohan Berntsson2009-01-141-0/+12
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* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-191-7/+7
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-7/+7
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-171-7/+7
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-081-1/+1
| | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
* * Enables PrimitiveBaseShape to be used inside a libOpenMV project by adding ↵Adam Frisby2008-10-311-1/+11
| | | | some alternate codepaths that avoid triggering OpenSim specific code. Probably not useful for most people, but might be for those working on interop projects.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-24/+24
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-08-181-14/+14
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* * Remove dumb bug I put in which meant that an archive save would never ↵Justin Clarke Casey2008-07-251-6/+5
| | | | complete if there were any missing assets
* Revert "git merge"Sean Dague2008-07-171-1/+10
| | | | | | This reverts commit 80e1c3742a3ba7eb9aa1686a242b36f64331095a.
* git mergeSean Dague2008-07-171-10/+1
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* more safety checksSean Dague2008-07-171-1/+7
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* add a null check for safetySean Dague2008-07-171-0/+3
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* change fields to private so everyone will use propertiesSean Dague2008-07-161-44/+44
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* Revert "refactoring of PrimitiveBaseShape to properties"Sean Dague2008-07-161-142/+539
| | | | | | This reverts commit 60e13a9997da89d224fbe8a97ab42bfc6114a45f.
* refactoring of PrimitiveBaseShape to propertiesSean Dague2008-07-161-539/+142
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* further property refactoring of PrimitiveBaseShapeSean Dague2008-07-161-83/+254
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* refactoring primitive base shape to use propertiesSean Dague2008-07-161-76/+302
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* dr scofield's warning safari:Dr Scofield2008-06-271-2/+2
| | | | | | | | | | * commented out [Obsolete(....)] attributes where no replacement feature was available: if we want to attribute code that we think needs to be reworked, we should define a new attribute and use that instead (together with a little tool to retrieve all the attributed code then) * commenting out unused variables
* Mantis#1584. Thank you kindly, Lulurun for a patch that:Charles Krinke2008-06-251-5/+8
| | | | | | | The (de)serialization of extraparams is wrong. prims with scuplt texture won't be seen as it expected. This patch fixes the problem .
* Mantis#1572. Thank you kindly, Lulurun for a patch that addresses:Charles Krinke2008-06-191-2/+6
| | | | | | In function "ReadInExtraParamsBytes", parameter "data" is used without a boundary check. if data.Length==0, an "out of index" exception will be thrown.
* * Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey2008-06-161-0/+5
| | | | default texture as well as its face textures
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-251-20/+20
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* * Provide relief for mantis 1263, 1202, 679Justin Clarke Casey2008-05-211-23/+49
| | | | | | | | | | | | * If a caller attempts to set PrimitiveBaseShape.ProfileCurve with a HollowShape or ProfileShape component which is not a valid enum, a warning is spat out and a default shape subtituted * This does not solve any underlying problem if we're missing some enum values (though it's not obvious what these are), but it should allow save-xml2/load-xml2 to be used without causing invalid enum value related exceptions. The checks will also guard against badly behaved clients. * This change alters the order of shape values in the xml, since it appears properties are serialized after fields (at least this is the case in mono). .net native deserialization can cope with this it appears, though people manipulating xml manually may need to adapt (if there are any). * This may be a good argument against relying on .net [de]serialization for our xml format.
* * This fixes the Sculpty seam. Unfortunately not all sculpties will ↵Teravus Ovares2008-05-181-2/+6
| | | | survive. A tiny fraction of them will turn into a torus.
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2008-05-091-1/+2
| | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
* * remove 2 warnings.Teravus Ovares2008-05-081-1/+0
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* * Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares2008-05-081-4/+1
| | | | perms are in line with project goals.
* * Fixes Prim ExtraParams Teravus Ovares2008-05-081-1/+357
| | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code.
* * Spring cleaning.Adam Frisby2008-04-291-2/+2
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* Formatting cleanup.Jeff Ames2008-03-181-28/+27
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* Replaced some magic PCode numbers with enum values.Jeff Ames2008-03-171-1/+5
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * removed unused PrimScale on PrimitiveBaseShape (use Scale instead)lbsa712008-01-101-16/+11
| | | | | * ignored bin
* * Undid XmlIgnore thingy as it did cause breakagelbsa712008-01-101-13/+12
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* * Sorted members for great justicelbsa712008-01-101-55/+53
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* * ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape ↵lbsa712008-01-101-1/+3
| | | | and ProfileHollow
* * Added helpers to convert from LSL PrimitiveParams values to ↵lbsa712008-01-091-0/+12
| | | | PrimitiveBaseShape values
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-281-58/+48
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-281-2/+2
| | | | | | | | | * This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
* * Optimized usingslbsa712007-12-271-22/+10
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-5/+37
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Debugging Shapelbsa712007-12-131-3/+3
| | | | | * Adding namesetting to Create
* A few minor changes/additions/fixes.MW2007-12-111-0/+1
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* * The 'Create' functions should be called to factor up a new, otherwise ↵lbsa712007-12-111-0/+6
| | | | | | | empty, but with the Id and 1-to-1 child fields instantiated and randomized. * Added two shape constants that
* * miniscule changes just to keep myself in synchlbsa712007-12-071-1/+1
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