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2012-12-05Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce ↵Justin Clark-Casey (justincc)1-12/+6
code complexity
2012-12-05Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this ↵Justin Clark-Casey (justincc)1-3/+0
is ignored by the ExtraParams properly anyway
2012-05-07add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for ↵dahlia1-4/+8
OpenMetaverse.Primitive object
2011-08-28Move GetMeshKey from buried inside Meshmerizer to a public method on ↵Robert Adams1-0/+61
PrimitiveBaseShape Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-07-09Rename SetSculptData() to SetSculptProperties(), since this is what it does ↵Justin Clark-Casey (justincc)1-1/+1
(setting SculptData is done through the property)
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)1-15/+31
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-03-05Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ↵Justin Clark-Casey (justincc)1-1/+1
false Implement test for ClearMediaEntry()
2010-10-17Adding osFunctions for light projectionBlueWall1-5/+50
Set the projection parameters in the host prim ... osSetProjectionParam(bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Set the projection parameters in a target prim ... osSetProjectionParam(ikey target uuid, bool Enabled, key TextureMaskUUID, float FOV, float Focus, float Ambiance); Threat Level very high Signed-off-by: Melanie <melanie@t-data.com>
2010-10-16Add missing check for !_projectionEntryBlueWall1-1/+1
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15Adding projected light filters to prim propetiesBlueWall1-0/+80
Requires the LL Mesh Beta viewer Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-09-12Formatting cleanup.Jeff Ames1-37/+37
2010-08-03Simplify serialized version string. Change element capitalization for ↵Justin Clark-Casey (justincc)1-5/+10
consistency THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database. This commit also improves locking for manipulation of media entries.
2010-08-03get rid of PrimitiveBaseShape.MediaRaw staging postJustin Clark-Casey (justincc)1-6/+0
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-08-03remove duplicated serialization codeJustin Clark-Casey (justincc)1-12/+26
2010-08-03serialize media textures to inventory with a largely osd representation ↵Justin Clark-Casey (justincc)1-3/+87
rather than .net auto-serialization THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases. This makes media textures serialized in the same way, which is probably better in the long term.
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-0/+6
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-0/+1
Untested
2010-07-26start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)1-0/+7
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
2010-07-26relocate serialization code from SQLiteRegionData to MoapModule using load ↵Justin Clark-Casey (justincc)1-0/+6
and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-12implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-0/+1
Untested
2010-07-01start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)1-0/+7
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
2010-04-27* Thanks cmickeyb, for a patch that corrects an invalid construction of ↵John Hurliman1-1/+1
Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
2010-04-14* Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.Diva Canto1-3/+3
* PrimitiveBaseShape wants to be be committed too -- EOF.
2010-04-09minor - add some documentation to PrimitiveBaseShape constructor with ↵dahlia1-0/+4
OpenMetaverse.Primitive parameter
2010-03-16Fixed several unhandled exceptions and performance issues with ↵John Hurliman1-2/+6
PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-01More work on GrantRights. Still not right.Diva Canto1-34/+34
2010-02-22minor formatting tweak - try to trigger a build on pandadahlia1-1/+0
2010-02-22add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitivedahlia1-0/+35
2009-11-20remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a ↵dahlia1-2/+0
sculpty
2009-11-17Correct formatting of Primitive.Textures in ↵dahlia1-1/+1
PrimitiveBaseShape.ToOmvPrimitive method
2009-11-13Some corrections to PrimitiveBaseShape.ToOmvPrimitive()dahlia1-6/+26
2009-11-11add a ToOmvPrimitive() method to PrimitiveBaseShapedahlia1-0/+81
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman1-41/+25
Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
2009-07-01add some more intuitive overloads for PrimitiveBaseShape SetPathRange and ↵Dahlia Trimble1-0/+12
SetProfileRange
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-29plumbing for future sculpt map cachingDahlia Trimble1-0/+12
2009-03-27* This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares1-1/+1
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
2009-01-14Added a primitive shape function for spheresJohan Berntsson1-0/+12
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-7/+7
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-7/+7
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-7/+7
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-1/+1
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-10-31* Enables PrimitiveBaseShape to be used inside a libOpenMV project by adding ↵Adam Frisby1-1/+11
some alternate codepaths that avoid triggering OpenSim specific code. Probably not useful for most people, but might be for those working on interop projects.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-24/+24
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-18Formatting cleanup.Jeff Ames1-14/+14
2008-07-25* Remove dumb bug I put in which meant that an archive save would never ↵Justin Clarke Casey1-6/+5
complete if there were any missing assets
2008-07-17Revert "git merge"Sean Dague1-1/+10
This reverts commit 80e1c3742a3ba7eb9aa1686a242b36f64331095a.
2008-07-17git mergeSean Dague1-10/+1
2008-07-17more safety checksSean Dague1-1/+7
2008-07-17add a null check for safetySean Dague1-0/+3