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My fork of OpenSim for IG and MG, called SledjChisl.
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Framework
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PrimitiveBaseShape.cs
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Author
Files
Lines
2008-07-17
add a null check for safety
Sean Dague
1
-0
/
+3
2008-07-16
change fields to private so everyone will use properties
Sean Dague
1
-44
/
+44
2008-07-16
Revert "refactoring of PrimitiveBaseShape to properties"
Sean Dague
1
-142
/
+539
2008-07-16
refactoring of PrimitiveBaseShape to properties
Sean Dague
1
-539
/
+142
2008-07-16
further property refactoring of PrimitiveBaseShape
Sean Dague
1
-83
/
+254
2008-07-16
refactoring primitive base shape to use properties
Sean Dague
1
-76
/
+302
2008-06-27
dr scofield's warning safari:
Dr Scofield
1
-2
/
+2
2008-06-25
Mantis#1584. Thank you kindly, Lulurun for a patch that:
Charles Krinke
1
-5
/
+8
2008-06-19
Mantis#1572. Thank you kindly, Lulurun for a patch that addresses:
Charles Krinke
1
-2
/
+6
2008-06-16
* Fix a bug in the archiver where I didn't realize a shape still needs its de...
Justin Clarke Casey
1
-0
/
+5
2008-05-25
Update svn properties. Formatting cleanup.
Jeff Ames
1
-20
/
+20
2008-05-21
* Provide relief for mantis 1263, 1202, 679
Justin Clarke Casey
1
-23
/
+49
2008-05-18
* This fixes the Sculpty seam. Unfortunately not all sculpties will surviv...
Teravus Ovares
1
-2
/
+6
2008-05-09
* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...
Teravus Ovares
1
-1
/
+2
2008-05-08
* remove 2 warnings.
Teravus Ovares
1
-1
/
+0
2008-05-08
* Committing an extra bit of permissions for attaching to ensure that the per...
Teravus Ovares
1
-4
/
+1
2008-05-08
* Fixes Prim ExtraParams
Teravus Ovares
1
-1
/
+357
2008-04-29
* Spring cleaning.
Adam Frisby
1
-2
/
+2
2008-03-18
Formatting cleanup.
Jeff Ames
1
-28
/
+27
2008-03-17
Replaced some magic PCode numbers with enum values.
Jeff Ames
1
-1
/
+5
2008-02-20
Minor cleanup.
Jeff Ames
1
-1
/
+1
2008-01-10
* removed unused PrimScale on PrimitiveBaseShape (use Scale instead)
lbsa71
1
-16
/
+11
2008-01-10
* Undid XmlIgnore thingy as it did cause breakage
lbsa71
1
-13
/
+12
2008-01-10
* Sorted members for great justice
lbsa71
1
-55
/
+53
2008-01-10
* ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape a...
lbsa71
1
-1
/
+3
2008-01-09
* Added helpers to convert from LSL PrimitiveParams values to PrimitiveBaseSh...
lbsa71
1
-0
/
+12
2007-12-28
* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...
lbsa71
1
-58
/
+48
2007-12-28
* Patch from Melanie. Thanks Melanie!
Teravus Ovares
1
-2
/
+2
2007-12-27
* Optimized usings
lbsa71
1
-22
/
+10
2007-12-27
* AssetServerBase: _ProcessRequest is now called GetAsset
lbsa71
1
-5
/
+37
2007-12-13
* Debugging Shape
lbsa71
1
-3
/
+3
2007-12-11
A few minor changes/additions/fixes.
MW
1
-0
/
+1
2007-12-11
* The 'Create' functions should be called to factor up a new, otherwise empty...
lbsa71
1
-0
/
+6
2007-12-07
* miniscule changes just to keep myself in synch
lbsa71
1
-1
/
+1
2007-10-31
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
lbsa71
1
-0
/
+0
2007-10-31
set svn:eol-style
Jeff Ames
1
-213
/
+213
2007-10-30
* Optimized usings
lbsa71
1
-26
/
+16
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-224
/
+224
2007-10-15
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
lbsa71
1
-0
/
+28
2007-08-26
Another attempt to fix the image sending bug (next week, I intend to rewrite ...
MW
1
-0
/
+2
2007-08-19
Sqlite datastore should now save the textures and extraparams data (used by s...
MW
1
-16
/
+17
2007-08-15
* Added more spinning parts to ComplexObject.
lbsa71
1
-9
/
+24
2007-08-15
* Exploring Group/Part from an app perspective.
lbsa71
1
-5
/
+41
2007-08-08
* Got SimpleApp working again
lbsa71
1
-41
/
+49
2007-08-06
* yet another mini-shape-commit
lbsa71
1
-0
/
+21
2007-08-06
* Now we have boxes. Yay!
lbsa71
1
-5
/
+3
2007-08-06
* SimpleApp works again:
lbsa71
1
-21
/
+16
2007-08-03
* a very small first step with shape wrappers
lbsa71
1
-37
/
+26
2007-07-18
Sculpted Prims should now work.
MW
1
-1
/
+5
2007-07-18
More testing some ideas, to find best method for SceneObject Primitive classes.
MW
1
-1
/
+1
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