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path: root/OpenSim/Framework/PacketPool.cs (follow)
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* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-2/+2
| | | | | * Made a bunch more members static, removed some dead code, general cleaning.
* * Spring cleaning.Adam Frisby2008-04-291-39/+37
| | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-7/+8
| | | | (this took a while to run).
* Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the ↵MW2008-03-201-1/+2
| | | | packetpool, which somewhere through time got lost/reverted
* Formatting cleanup.Jeff Ames2008-03-181-10/+10
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* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* * Removed more compiler warnings, dead code, etc.Adam Frisby2008-03-051-0/+2
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-43/+61
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* Whitespace cleanup.Jeff Ames2008-01-101-3/+3
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* Packet recycling has been temporarily disabled to avoid the performance ↵Johan Berntsson2008-01-031-0/+5
| | | | problems reported in Mantis 281
* Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson2008-01-021-2/+23
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* * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too ↵lbsa712008-01-021-1/+2
| | | | | | | small buffer. The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-0/+131
packets are now recycled to improve performance and memory usage.