| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
packetpool stats.
|
|
|
|
|
|
| |
the build order.
Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
|
|
|
|
|
| |
These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
|
|
|
|
|
|
| |
This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
|
|
|
|
| |
Not yet used.
|
|
|
|
|
|
|
|
|
| |
monitoring module.
This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
|
|
|
|
|
|
|
| |
passing the original ThreadWatchdogInfo structure.
This is to avoid the possibility of misleading reporting if a watchdog update outraces an alarm.
Should address any remaining issues from http://opensimulator.org/mantis/view.php?id=6012
|
|
|
|
| |
This is to avoid false positives when the machine is under heavy load whilst starting up.
|
|
|
|
| |
currently calculated dynamically
|
|
|
|
| |
with other monitoring code from OpenSim.Framework
|
|
This better reflects the long-term purpose of that project and matches Monitoring modules.
|