| Commit message (Collapse) | Author | Age | Files | Lines |
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running rather than as a fire and forget.
Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
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during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
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threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.""
Fix for break in next commit
This reverts commit 376fab140227e92dbd841436509a97b87c9e7792.
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threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."
This reverts commit af286d5fcb688e8b64202b6deca4f249e9a2b6b8.
Issue with Jenkins builds
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Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.
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char and not literal 'c'
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In relation to http://opensimulator.org/mantis/view.php?id=7317
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a threadpool) via Watchdog.RunInThread() rather than Util.RunThreadNoTimeout()
The functionality is the same but this allow us to monitor such tasks via "show threads" and abort them for test purposes, etc.
Also extends thread names to provide more info (e.g. SendInitialDataToClient says what client the task is for).
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This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large.
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queues")"
Fixes http://opensimulator.org/mantis/view.php?id=7280
It can't be done this way because the stats data needs to show up on the console at all log levels, not just debug.
But this means setting it to log at fatal, which is not appropriate for this stuff in the log.
I understand the desire but this has to be done some other way, perhaps by (yet another) config parameter.
Also, this was already being done with the ClientStatsReport but that also should be done in another way, I think.
This reverts commit 5d534127663899cd5592c865b1d00855fce25854.
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places.
Easier to read and analyze, and probably still too much detail (1 dp would probably be fine)
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Despite the comments in the code, it appears that the issue where the .NET performance counter was wrongly idle time time on Mono was fixed in 2009.
https://bugzilla.novell.com/show_bug.cgi?id=468625
Which means that the workaround is no longer necessary and produces bad results instead.
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In commit e6080a38 (Wed Mar 19 00:29:36 2014) I renamed this from "debug stats record start|stop"
Unfortunately, I didn't do this fully so before this commit "stats record start|stop" will report a usage failure with the old debug text.
Unfortunately this is in the 0.8 release. The workaround is to repeat the last command twice (e.g. "stats record start start")
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These have the format server.thread.<thread-name>
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from debug to general command category
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that stat.
For example, scene.test.RootAgents will show only the RootAgents stat in the scene named "test"
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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all the various numbers that have been added to the console output.
Break out EventHistogram from CounterStat.
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Add 'callback' query parameter to managed stats return to return function
form of JSON data.
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Disabled by default. Enable by setting
[Startup]ManagedStatsRemoteFetchURI="Something"
and thereafter "http://ServerHTTPPort/Something/" will return all the managed
stats (equivilent to "show stats all" console command).
Accepts queries "cat=", "cont=" and "stat=" to specify statistic category,
container and statistic names. The special name "all" is the default and returns
all values in that group.
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all") to file OpenSimStats.log every 5 seconds.
This can currently only be activated with the console command "debug stats record start".
Off by default.
Records to file OpenSimStats.log for simulator and RobustStats.log for ROBUST
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not hold.
Not yet in use.
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add this to the StatsManager
This reflects the actual use of this stat - it hasn't recorded general exceptions for some time.
Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself.
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than it should have been (though internal use was correct)
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well as the average.
This is somewhat cryptic at the moment, need to improve documentation.
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Add a GetStatsAsOSDMap method to StatsManager which allows the filtered
fetching of stats for eventual returning over the internets.
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Also round this and ProcessMemory to three decimal places in common with other memory stats.
I believe leaving out such minor info makes stats easier to read
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e.g. "show stats httpserver.9000 server.network"
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rate" since this is more generally meaningful
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accidentally != null rather than == FireAndForgetMethod.SmartThreadPool
Due to another check this had no practical effect
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separating category and container with a period.
e.g. "show stats server.network"
I failed to realize this had already been implemented without the period in the show stats command (as the command help had not been updated).
However, I would prefer the . approach as it will allow specifying multiple stats, easier wildcarding, etc.
This commit also prevents any stat from having a period in its short name.
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server.network.HTTPRequestsMade in "show stats all"
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httpserver.<port>.IncomingHTTPRequestsProcessed stat
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additional stat with sampling would produce wrong results
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"show stats server"
Also puts these and previous builtin threadpool stats in the "threadpool" stat container rather than "processor"
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This was the original intention with these stats, as I didn't believe they would be useful to ordinary users if everything is working as it should.
Please amend if this is an issue.
Just for now, levels actually have no impact on what is displayed via the "show stats" command.
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simulator console
This means the "show stats" command is now active on the robust console.
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SimExtraStatsCollector
and thus for the command 'show stats' because it is ugly and most of the information
is already output in the formatted printout that appears before.
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