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2012-10-04Add generic PercentageStat.Justin Clark-Casey (justincc)1-2/+33
Not yet used.
2012-10-04Add experimental "slow frames" stat, available in "show stats" and via the ↵Justin Clark-Casey (justincc)1-0/+114
monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code.
2012-07-25Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)1-1/+1
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-06-08Add regression test for client logout due to ack timeout.Justin Clark-Casey (justincc)1-15/+2
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2008-05-16Formatting cleanup.Jeff Ames1-14/+14
2008-05-14* Refactor additional stats collection common code into base opensim serverJustin Clarke Casey1-3/+9
* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
2008-05-14* Refactor: Renaming non viewer statistics classes from Reporters to ↵Justin Clarke Casey1-9/+9
Collectors - this seems more intuitive
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey1-4/+24
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey1-22/+18
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-30mass update of files to have native line endingsSean Dague1-56/+56
2007-07-29* Added Babblefrog's SL launcher (thanks!)Adam Frisby1-56/+57
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW1-56/+56
2007-07-24* Terrain should now send just updated patches.Adam Frisby1-0/+2
2007-07-23* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby1-1/+1
* Issue#218 - Updated mySQL region table.
2007-07-21* Updated licensing headers on libTerrain imported components.Adam Frisby1-28/+25
2007-07-21* Deleted libTerrain-BSD.dllAdam Frisby1-0/+57
* Added libTerrain to BasicTerrain directly as a subfolder