Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove now unused GridConfig, MessageServerConfig, UserConfig | Justin Clark-Casey (justincc) | 2010-07-30 | 1 | -152/+0 |
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* | Fix the user and password defaults int he remote console setup | Melanie | 2009-08-21 | 1 | -2/+2 |
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* | Graft the REST console onto the message server as well. What a dirty hack! | Melanie | 2009-08-19 | 1 | -1/+15 |
| | | | | Works the same as the others. | ||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | * Moved the DefaultConfig settings into already-existing ConfigSettings | lbsa71 | 2009-04-17 | 1 | -6/+6 |
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* | * Some more work on refactoring configs; | lbsa71 | 2009-04-17 | 1 | -23/+20 |
| | | | | | | | * Moved the constants out into a separate DefaultConfig * Pulled configMember up * Some minor CCC | ||||
* | * Since that was seemingly an false alarm, reverting the revert. | lbsa71 | 2009-04-16 | 1 | -1/+1 |
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* | * bizarrely, two reports that that last commit broke script engine startup ↵ | lbsa71 | 2009-04-16 | 1 | -1/+1 |
| | | | | (!) on linux - reverting until we can investigate further. | ||||
* | * Started arduous config refactoring task with babystep introduction of ↵ | lbsa71 | 2009-04-16 | 1 | -1/+1 |
| | | | | common baseclass for backend configs. | ||||
* | * Remove warnings | Justin Clarke Casey | 2008-08-09 | 1 | -3/+0 |
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* | Update svn properties, clean up formatting, refactor out duplicate ↵ | Jeff Ames | 2008-06-13 | 1 | -2/+2 |
| | | | | hard-coded port numbers. | ||||
* | * Fixes incorrect message server startup prompt | Teravus Ovares | 2008-06-06 | 1 | -1/+1 |
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* | * Fixed default ports on the MessagingServer config. | Teravus Ovares | 2008-06-02 | 1 | -2/+2 |
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* | * This update enables grid wide presence updates. | Teravus Ovares | 2008-06-02 | 1 | -0/+9 |
| | | | | | | | * You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache. | ||||
* | * Spring cleaning. | Adam Frisby | 2008-04-29 | 1 | -33/+27 |
| | | | | | * Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned. | ||||
* | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 2008-04-21 | 1 | -4/+1 |
| | | | | (this took a while to run). | ||||
* | changing more references to OpenSim.Data | Sean Dague | 2008-04-02 | 1 | -1/+1 |
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* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 1 | -27/+27 |
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* | * Message Server Linkages (still not ready for use so don't start it yet) | Teravus Ovares | 2008-02-25 | 1 | -0/+6 |
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* | Minor cleanup. | Jeff Ames | 2008-02-20 | 1 | -1/+1 |
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* | Converted logging to use log4net. | Jeff Ames | 2008-02-05 | 1 | -0/+1 |
| | | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | ||||
* | * Mother of all commits: | Adam Frisby | 2008-01-15 | 1 | -9/+9 |
| | | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate. | ||||
* | * A few more Message Server comms related updates | Teravus Ovares | 2008-01-06 | 1 | -0/+21 |
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* | * Added some userserver glue for communications with the message server | Teravus Ovares | 2008-01-06 | 1 | -0/+116 |
* Added some code for the message server, fixed a few references and starting to flesh it out. |