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path: root/OpenSim/Framework/MapAndArray.cs (unfollow)
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2010-09-18Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurlimanJustin Clark-Casey (justincc)1-2/+3
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman1-0/+188